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#1 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
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I have not copied those into Ahnenerbe at all. Those screenshots are from Hitman and the old UJag mod respectively and only used to illustrate what I want to do with my Ahnenerbe setup.
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Leoz "Auf gefechtsstationen!" NYGM |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#3 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
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Here is the first draft for the 3 eyepiece observation scope on old boats.
The overall image composition is inspired by UJag's Old periscope mod from many many years ago. This graphic is done in Inkscape ( much like Corel Draw or Illustrator-- a vector-based graphics program). Again, it is only a first draft.... ![]() As mentioned.... SHIII doesn't really simulate 3-eyepiece periscopes well. So, we compromise, like what is shown in the old UJag Mod or the wonderful efforts of OLC / ACM authors. In the old scope you had a crosshair on one lens for general observation. Another eyepiece was to get a graphic representation of scale and aspect of the target (which is this coloured graphic)... then another eyepiece for the stadimeter (which also is hard to represent in SHIII). In the game, this colour graphic would appear when you activate the AOB wheel or whatever the gray circular slide rule is called. (The greats: UJag, OLC,AMC and Manos were able to show this well). THESE are great teaching tools to learn about the ratio of height and width of a ship as it pertains to distance and angle on the bow. The knowledge I gained from all these mods over the years was what made me really good with the Hitman mods later which had none of this; which, represented newer scopes after the war started. Again, the goal of this current effort: 1. The super high resolution of Ahnenerbe Wide Screen made the lower resolution graphics in the old mods obsolete. 2. From my work, one can convert the vector graphics to high resolution TGA files for use in mods Modders will have tools available to use as they see fit. When I am done with all the scope reticules I will zip them up into a package and upload them. As time permits maybe I can create a few different packages that work in JMGME. But, I am at the lower end skill of that. We are talking training wheels. ![]()
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Leoz "Auf gefechtsstationen!" NYGM |
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#4 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
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Hi,
I follow your work ! When finished, we should place your reticles in ARB widegui too :-) http://www.subsim.com/radioroom/showthread.php?t=232178 . |
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#5 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
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Additional to above, when ever I do the final for the above coloured graphic, I will probably mate it to the inside of a graphic in this mod called the AOB inner disk. That way when you click on the AOB disk, the coloured graphic will appear.
![]() Again though, observation scope only. Which brings up another problem with the Ahnenerbe WideGui. Need a modified AOB graphic for 6x power. Example: on that slide rule disk, with 6x, a target 25 meters tall at 50mils does not read out at being 2000 meters away. A challenge, but workable. Also, maybe the coloured graphic for OLC/AMC is the way to go... the diagonal line is reversed...starting at the bottom inside. Makes more sense, when you think about it. ... I will make up a fresh one of those...
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Leoz "Auf gefechtsstationen!" NYGM |
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#6 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
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Spent a lot of time reading 11 year old forum threads by Hitman, Makman and others on periscope optics, milirad assumptions, etc. very illuminating. And a big help.
Here is the draft for the older, early style Attack scope as I assume it. ![]() Will work on the observation scope next. Then a more unified setup where the graphic for the attack and observation scope are the same....
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Leoz "Auf gefechtsstationen!" NYGM |
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#7 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
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Downloads: 261
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Had a bit of a break through.
The AOB wheel was driving me nuts in this mod but was really my fault. It is after-all, just a relational slide rule. See the attached image. One should be able to find the distance to target (assuming a 6x power scope) in this example... ![]() #1 matching a 25 meter target to 10 (where this is really for the purpose of this slide rule exercise the 100 mils mark. Then go to #2 and read the distance.... where 10 for this purpose = 1000 meters away. Checked out against various numbers with Hitman's chart supplied with his first periscope mod. My problem not understanding this Mod and the AOB wheel was because: In the old UJag Mod and Manos Mod.... one would start out at number #3 and get the result at #4. Still some work with this as it is like any slide rule, search for the right relationship of numbers to substitute. So, once we get the mills right for the scopes (for 6x) we should be on easy street. ![]()
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Leoz "Auf gefechtsstationen!" NYGM |
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