![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Gutted, can you shrink the area around the (attack-)disks where you can grab it to turn? For example, I can grab the time disk within the 'small marks'-space of the adjacent distance scale. You have some kind of shadowy border there. This screws up turnradius calculations for me.
[Edit] and an optional feature, please. A free pointer across time to angle sine scale.
__________________
My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 04-06-19 at 04:02 PM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
I know what you mean about the attack discs. The issue is the original artwork (not made by me) has a bit of a drop shadow around the dials to make them look nice. For non circular dials, the code checks for an empty pixel to determine if the mouse is on the dial, and these shadows are not empty. The purely circular dials are done through a radius check. The dial you are referring to has an appendage sticking off of it, and so is done through a pixel check.
Will see about trying to "erase" the outer shadows in photoshop. Last edited by gutted; 04-06-19 at 05:21 PM. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Redownload 2.3.1. I removed the shadows around the two inner dials of the calculator side of the attack disc. Let me know how that works out for you. I erased up to the border as close as i could without making the anti-aliased edge of the dials look terrible.
I'll do the front side when i get around to adding that "free" pointer you suggested. |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Nice. It's better, but not all around the circumferences up to the edge. If it is too hard to trim it further then it will have to do. I'll make a note of it in my procedure descriptions anyway.
BTW, free pointer is only desirable for the time disk side.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Yup. Already understood. And i will double check the shadows again. It's possible i missed some spots.
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Can you also add the ability to place (multiple) customized marks to the disks? (at run time) I have sometimes a need for magic numbers in calculations. Like the scratch marks I suggested way back in time for the RAOBF for speed and zoom calculation purposes. It doesn't have to by very artistic, just a short radial line enough to notice on specific disks.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Uploaded version 2.3.2.
Added an extra pointer to the back of the attack disc. Enable it through the settings. Actually did it last night, but got sidetracked and forgot to upload it ![]() |
![]() |
![]() |
![]() |
|
|