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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
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Yes. This is it (or almost)
Many thanks. |
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#2 | ||||
Hellas
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Have a look in there and tell me the whole entry for the navigation.tga and the whole entry for the mask512.tga. I will test your values at Display , MatFlags and TexFmt lines of these two entries and see if we have any good gain at ingame ram usage. Quote:
i am aware of all these and none containes any usefull info about the matflags and texfmt lines.OLC's infos are the most usefull info (which are the same transfered in Latemail's tutorial) but even these infos were suspicions of OLC,most of them never cleared and he ended up to use matflags=0x29 and texfmt=0x9 to all. if this missing tutorial you are talking about is the Latemail's tutorial , i have it but as i said above the only info that containes about matflags and texfmt lines are the thoughts of OLC and there is no matching to any binaries. So, propably you are talking for some other tutorial. If this tutorial you are talking about were ever posted here in subsim i would had have it.Do you remember if it had ever posted here ? *From some more tests i made , i have the sense that for having worthy ingame ram saving ,the quality of menu images must heavily reduced. Lets see
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#3 |
CTD - it's not just a job
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Sorry those were not of use. I have found a "Latemail.pdf" on my computer, and he talks about taking the SH4 NavMap tools over into SH3, and how he edited the menu_1024_768.ini, but I do not see reference to matflags or texfmt line definitions. As for texfmt, skwasjer had a tutorial on creating a text font, but again, probably not much use here...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Hellas
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As for the Texfmt , this has nothing to do with texts or fonts (texfmt = texture format). For texts are the lines "Text","TextFlags" ,"TextPosFlags" and "TextOffsetY"
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
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I found this:
Hi hope can there be something useful for you Latemail (Lauf Zum Ziel ) tutorial : menu1024.ini_bearbeitung.pdf but not in English 1-in German language : http://www.mediafire.com/file/w1wjtd...itung.pdf/file 2-In Russian language: https://docviewer.yandex.ru/view/0/?...4NH0%3D&page=1
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-06-19 at 04:44 AM. |
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#6 | |||||
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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With today's knowledge, I could do very little memory-consuming GUI for 4K resolution if it was needed. I think you too. However, it would be more interesting to create a GUI that fits well with every resolution or what I'm still working on, i.e. an editor (maybe WYSIWYG) menu1024x768.ini Quote:
But what I see now will allow you to properly save TGA files as textures and use the appropriate entries in menu1024x768.ini for the least amount of memory. Yes, you are right imo. |
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#7 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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