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Old 06-02-06, 12:12 AM   #1
nvdrifter
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Repair times STILL way too short, ready to shelve SH3

I am almost ready to shelve SH3 due to the extremely short repair times. I have never had a repair take longer than a couple of minutes. In SH2, repairs would sometimes take many hours. This totally kills the realism in my opinion. I think the realistic repair times option is broken or something. Repair times stay really short whether it's on or off. I have also disabled the damage control team, but the repairs still only take a couple of minutes (but flooding is more dangerous now). I have also tried and tried to find the file that contains the repair times for the different equipment, but I think it's hard-coded. I noticed there are no mods addressing the short repair time issue. Is anyone working on a way to greatly increase repair times? Hours instead of minutes is a must.

Last edited by nvdrifter; 06-02-06 at 12:24 AM.
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Old 06-02-06, 01:21 AM   #2
Myxale
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Keep yer eyes open for NYGM they will adress this in thier mod!

Last edited by Myxale; 06-02-06 at 03:26 PM.
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Old 06-02-06, 11:05 AM   #3
nvdrifter
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I hope you are right! Can anyone else confirm this?
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Old 06-02-06, 11:17 AM   #4
CybrSlydr
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Confirmed.

http://www.subsim.com/radioroom/show...highlight=NYGM
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Old 06-02-06, 02:58 PM   #5
Rose
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Don't shelve SH3 just 'cause yer miffed about repair times. Honestly, its a fun game. Just fix it up with some mods (NYGM 2.0 when its out) and itll all be better .
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Old 06-02-06, 03:49 PM   #6
Ducimus
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You need to D/L and install one of the "hollywood" damag mods.

Trust me, you can't pump water out fast enough with it enabled.
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Old 06-02-06, 10:50 PM   #7
nvdrifter
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Yeah, I am using the Hollywood damage mod. The flooding times are great. I have also disabled the Damage control team. My problem is the equipment repair times are still short even without the damage control team. The repair times take a little bit longer without the damage control team, but not much. I was hoping there would be a way to mod the more serious equipment repair times into hours and not minutes. I appreciate the work the modders are doing, but it seems to be more of a bandaid than addressing the issue directly. I guess the reason is because the source code hasn't been released. U-boats sometimes spent up to a day or two while on patrol trying to fix their diesels, radios, etc. I really wish there was a way to implement this into SH3.
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Old 06-03-06, 11:43 AM   #8
HW3
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I believe that is what the NYGM team is working on right now, including a sabotage mod along with it.
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Old 06-03-06, 12:25 PM   #9
Sailor Steve
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Just my opinion, but is that really a good reason to 'shelve' an otherwise excellent game?

If that were the case, everyone would consistently call SHI a bad game, simply because time in port was never more than 9 days, no matter how badly damaged the boat was, or even when working up a new one.
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Old 06-03-06, 01:00 PM   #10
JU_88
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Shelve SH3 over unrealitic repair times, you are madman!
No sim or game will ever be 100% perfect, I wish short repair times were my only gripe with the game.

Im annoyed that SH3 lacks poper Submarine AI, that there are no operational wolfpacks or Hostile British/Duch/Russian Submarines for engagment (that was the biggest blow for me)
Aircraft are badly modelled and important ones like the Hudson and beaufighter are missing! Elcos dont fire torpedos. the Russian navy is missing!

Thats just the tip of the iceburg of my SH3 complaints Yet I still love the game and play it to the death!
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Old 06-03-06, 01:29 PM   #11
Sailor Steve
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Quote:
Originally Posted by JU_88
Aircraft are badly modelled and important ones like the Hudson and beaufighter are missing! Elcos dont fire torpedos.
And they are Elcos, which only appeared in the Med around 1943. The others should all be Vospers!

Still, it's the best subsim I've ever played.
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Old 06-03-06, 04:18 PM   #12
Rose
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Quote:
Originally Posted by JU_88
the Russian navy is missing!
Hmmm ask the two destroyers I sank in Murmansk about that . No but really, the Russian navy is there, I just think they could have done a more extensive job with it, for example, the Baltic Soviet Submarine Fleet (thats not the "official" name).
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Old 06-03-06, 10:24 PM   #13
nvdrifter
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Quote:
Originally Posted by HW3
I believe that is what the NYGM team is working on right now, including a sabotage mod along with it.
I hope you are right. Sounds great. If someone would tell me what file to mod, I would do it myself!
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Old 06-03-06, 10:28 PM   #14
nvdrifter
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Quote:
Originally Posted by JU_88
Shelve SH3 over unrealitic repair times, you are madman!
No sim or game will ever be 100% perfect, I wish short repair times were my only gripe with the game.

Im annoyed that SH3 lacks poper Submarine AI, that there are no operational wolfpacks or Hostile British/Duch/Russian Submarines for engagment (that was the biggest blow for me)
Aircraft are badly modelled and important ones like the Hudson and beaufighter are missing! Elcos dont fire torpedos. the Russian navy is missing!

Thats just the tip of the iceburg of my SH3 complaints Yet I still love the game and play it to the death!
Oh, I agree. SH3 is a great game, but with many problems. I still play it regardless. I will not shelve it, but I am growing increasingly frustrated with the short repair times. The short repair times is at the top of the list for me as the biggest killer of realism in my opinion. It seems like everyone has modded everything else but this. I wish there was more focus on this problem. This is a 'must fix'.
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Old 06-03-06, 10:30 PM   #15
nvdrifter
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By the way, does anyone know specifically which file contains the damage repair times? Anyone?
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