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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
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Mines! for the first time i actually ran into one. it blew my topside to hell. what i wanted to discuss is why it activated at all. i was patrolling in Area 7. Deep water. submerged to 200 feet. stalking a small convoy. all of sudden, i am taking topside damage. no injuries. periscopes and weapons damage, only. only? well, i had to break off contact and fix the damned scopes before returning to action. after the mission was completed i fired up the Mission Editor and loaded the Jap_Mines file and there it was...Area 7 it is rife with minefields. so, i located the field that i had sailed into and found that the mines are set to activate between -20 and -35 meters. 35 meters is approximately 115 feet. ME does not indicate the type but the .MIS indicates a Type=500. unfortunately i do not have access to the type-table so i do not know what type it is. anyway, the issue that has me perplexed is that i was at 200 feet yet i activated a mine whose deepest activation is 115 feet.either i am missing something basic or Ubisoft got me. ![]() ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 03-31-19 at 01:18 PM. |
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#2 |
CTD - it's not just a job
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... and just what do you think holds that mine at its depth? Magic fairy pixie dust? Why no, it's an anchored cable (usually), and your right-front dive plane hooked it, and pulled the mine down to your depth - "KA-BLOO-IE"...
I don't know if they simulate that, but St. Peter would be able to tell you... ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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