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Old 03-29-19, 07:34 PM   #5
Olamagato
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Join Date: Nov 2010
Location: Zielona Góra, Poland
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Quote:
Originally Posted by makman94 View Post
hello Olamagato,
i turned all the large images that not needed alpha (including menu screens ...etc) from 32 to 24-bit and the gain at ram that i saw was not something really worthy.
In my 1360x768 resolution on my GUI saving on 16 files reduced from 4 to 3 MB was about 10 MB in comparison to the original GWX GUI working at 1024x768 resolution. And in fact, it's not much, although when they are missing a few MB, saving them is how to play or not to play.

Quote:
Originally Posted by makman94 View Post
if by "bitmap compression" you mean the compress (RLE) button that exists in the tga save settings in paint.net ....yes it can be done. (i have done it so in all magui's images).
Yes.
Quote:
Originally Posted by makman94 View Post
Exept night filter mask (you mean the Night_filter.tga right ?) and the StrTactMap.tga, have you noticed any other image with that behaviour ?
Yes.
Redmask.tga

Quote:
Originally Posted by makman94 View Post
i used the windows task manager for monitoring the ram usage by the sh3.exe so i don't know if this is valid at all. Is there any program that shows ingame at real time the ram usage ?
External debugger or profiler only.
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