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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Count Dracula
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#2 |
Stowaway
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#3 |
Stowaway
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I really cannot remember HOW I used to reduce a shot, but if I am not oversimplifying, here is my process...
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#4 | |
Count Dracula
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If it is 18.00 GMT when it is 09.20 local time on the same day, then local time must be 8 hours and 40 minutes behind GMT. Therefore Long = – [(8 x 15o) + (40 ÷ 60 x 15o )] = – [120o + 10o] = -130o = 130o West
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#5 | |
Stowaway
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The above is for Local Time behind GMT. Please give me an example of 01.00 GMT and 02.00 Local where Local Time is ahead of GMT. When I tried it I got the following... If it is 01.00 GMT when it is 02.00 local time on the same day, then local time must be 1 hours and 0 minutes *ahead* GMT. Therefore Long = - [(23 x 15o) + (0 ÷ 60 x 15o )] = – [345o + 0o] = -345o = 345o West = 015o E. Plotting the above with the latitude of 56o 32' N which is on land. FWIW - The SH5 GMT minutes are always the same as Local (Naut) minutes. This always produces a whole degree and 0 minutes difference. |
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#6 |
Grey Wolf
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Or you could just subtract 1 from 2 to get 1 and multiply by 15.
Just remember that if local time is later than GMT, your longitude is East. If Local time is earlier than GMT, your longitude is West. The difference between the two times multiplied by 15 is your longitude. Either way, a difference from GMT of +1 hr. is indeed at 15°E.
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#7 | |
Stowaway
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#8 | |
Grey Wolf
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This makes me wonder if some type of zone time is being displayed instead of local time. In your example, if the zone time (at 15°00' E) is 0200, then the actual local time (at 19°30' E) would be 0218. What do you mean by "local (Naut) minutes"?
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#9 |
Stowaway
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#10 |
Stowaway
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Hmm...... is there a setting which will make the Naut/Local clock not be restricted to the start time of time zones? That would be really helpful. Here’s hoping!
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