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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2004
Posts: 149
Downloads: 100
Uploads: 0
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Thx Sober,
Layman's terms, exactly what I needed. Lost |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I don't have the game but from a technical point of view: Low and High pass are filters. Low pass means frequencies up to the dial setting are audible. All above will be diminished stronger the higher they are. Similarly high pass only allows frequencies above the dial setting to be audible. The lower below the setting the less strong they will sound.
I (edit: don't) know why they have 2 different dials for gain and volume. As they both would imply an amplification of sorts. Maybe, if they implemented it, gain is amplification for some kind of detector and the volume dial is amplification for your headphones. But I really should let more knowledgable player answer this. Last edited by Pisces; 03-20-19 at 09:58 AM. |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Gain adjusts the signal going into a piece of gear.
Volume adjusts the signal going out of a piece of gear. One trick i use for the gain knob when trying to find an accurate direction of a convoy is to adjust the gain knob such that the signal clips (distorts) at the loudest part of the convoy. Generally though, gain can be thought of as a sensitivity knob. You are boosting the signal. Care must be taken not to boost it so much that it clips (unless that is desired.. like distorted guitars). |
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