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Old 03-18-19, 04:13 AM   #1
kapuhy
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Yet another solution that could work: we could synchronize "clone" stations by replacing the contents of their music folder with one long audio track. This way all clone stations will start playing the same track at the same time, hopefully blending into one.

The downside would be that "directional" stations would have static playlist - songs would always play in the same order.
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Old 03-18-19, 08:14 AM   #2
gap
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Quote:
Originally Posted by kapuhy View Post
Yet another solution that could work: we could synchronize "clone" stations by replacing the contents of their music folder with one long audio track. This way all clone stations will start playing the same track at the same time, hopefully blending into one.

The downside would be that "directional" stations would have static playlist - songs would always play in the same order.
Merging all the audio tracks of one station into one big track has many cons: it is time-consuming, we don't know how well the game is going to handle such a big file, as you said there would be only a static playlist and, last but non least, even though there is only one track to be played, there is no guarantee that the game will start playing all the "big tracks" composing a "directional" station at the same time so that, when you go from one station to the next one, their content will be synchronized
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Old 03-18-19, 02:54 PM   #3
kapuhy
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Just tried it and unfortunately it doesn't work. I hoped the game starts all radio stations on loading game regardless of whether they are in range or not, but it seems it only starts the stations that are in range and loads new ones as you approach their respective range circles.

As a result, music was ideally synchronized when I loaded game in overlapping area of two clone stations, but as I left one of range circles and later returned to overlapping area, music from this station got reset to start of the track while the one that has been in range all the time kept playing other part.

So, yet another dead end.
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Old 03-22-19, 05:25 PM   #4
kapuhy
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I'll have to test it further but I do have a somewhat functioning directional transmitter in game. As a test, I made a fictional radio in Narvik transmitting towards Baltic States. Here's how it works:

 


First transmitter uses frequency 200, next 206,201,207, and so on - this way overlapping transmitters have frequencies far enough away that one doesn't interrupt the other, and ones that might be heard together do not overlap.

From user perspective, instead of having "Radio Narvik" on any specific frequency, you have "Radio Narvik A" at 200 and "Radio Narvik B" at 207, either one or both will allow you to listen to the music as long as you are within the cone. You can also manually fine-tune frequency inbetween 200 and 207 to get best signal at various positions.
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Old 03-24-19, 12:10 PM   #5
Brillett
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i installed the Bstanko radio mod over 10 times but i have only the default radio stations...how i increase the transmitter range ?
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Old 03-25-19, 11:54 AM   #6
kapuhy
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Quote:
Originally Posted by Brillett View Post
i installed the Bstanko radio mod over 10 times but i have only the default radio stations...how i increase the transmitter range ?
Hi Brillett,

If you didn't change transmitter range yourself than it shouldn't be a problem since existing radio mods (including Bstanko's) have default range set to 50000-100000 km, so you should hear them regardless of where you are.

I suspect in your mod order something that modifies radio.ini file is loaded after Bstanko's radio.ini overwriting it. Check contents of radio.ini in your data\sound\radio folder - if Bstanko's Radio Channels are not there they have either been incorrectly installed or overwritten by other mod.
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Old 03-25-19, 02:46 PM   #7
bstanko6
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Thanks kapuhy...

I tried to see where an error was but none found. If anyone else is having an issue I hope they say something so we can help!
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