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Old 03-17-19, 12:42 PM   #1
Capt Codetrucker
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Originally Posted by kapuhy View Post
I know. Personally, I just hit X to delete it and try my best to forget where it was.

Hmmm.... I tried this, but it did not work for me. I wonder if I changed a setting in OFE/V?



But, I have discovered I can make it disappear manually and quell the Navigator (YMMV)...
  1. Open SH5.
  2. Start/restart scenario and immediately place a hand, envelope, piece a paper, etc. over the lower-right area of the screen to hide the command log readout.
  3. Wait for all the initial alerts/commands to be ordered and the Navigator posts his "Calculated position," etc.
  4. Press 1-2-3-4-5-` (the grave accent key just left of the "1" key) to "cleanse" the readout and wait to hear "Machine schtopp." As I am only a mono-lingual, native English speaker I cannot understand German for the 1, 2, 3, 4, 5, commands, but I can understand "Machine schtopp."
  5. Remove your hand, envelope, etc.
  6. At this point I am on the submarine and things are stable. Next I will prepare the map for initial use.
  7. Again use your hand, envelope, etc. to cover the screen area where you think is your location and click on the "ship's wheel" to open the map. Hopefully, I am hiding the initial "N1C" position mark on the map.
  8. Click the "Configure Nav Map Features" button (leftmost button in upper-left area). The dialog will cover the center 1/3 of the map and you can remove your hand, etc.
  9. Click to uncheck the first box,"Display navigation fixes." At this point, the "N1C" mark has been removed. There are numerous other options which you may or may not want to have enabled. I choose based on reality, e.g, I leave the "Minefields," "Shallow waters" and "resupply ships" checked because I would expect the efficiency of the High Command to have gathered and disseminated the intelligence on these items to the fleet on pre-patrol updated charts or via Enigma as necessary.
  10. Click the "Configure Nav Map Features" button again to hide the dialog and reveal a clean map, free of the Navigator's stubborn efforts.
  11. Enjoy your sailing.


Now, I have good news and bad news. Maybe someone here can help me with the bad news? Bad News first...


Bad News
I cannot figure out how to perpetuate my map markings from one session to the next? This is not realistic as it would be essential to any captain's efforts and plans to keep necessary details defined on the map. I really hope there is a "fix" for this as this would be a reason for me not to use the map and great features provided in SH5 and TWoS. If I cannot make the map keep all my map markups from session to session then I would have to abandon it completely in favor of using an external nautical charting tool. The only other option would be to never close SH5, but I guess in one sense this would enhance reality, especially if you are like me and never use TC. Even captains have to sleep sometime.


Good News
The above step-by-step process can be automated via a macro application and I can use it if I can resolve the "Bad News." Essentially, anything you can do with a mouse can be automated via a macro. I already use a macro program for other repetitive functions on my laptop and can easily adapt it to SH5, but I won't use any more thread area to explain unless requested. This post is already long enough. LOL
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Old 03-17-19, 01:40 PM   #2
kapuhy
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Originally Posted by Capt Codetrucker View Post
I cannot figure out how to perpetuate my map markings from one session to the next? This is not realistic as it would be essential to any captain's efforts and plans to keep necessary details defined on the map. I really hope there is a "fix" for this as this would be a reason for me not to use the map and great features provided in SH5 and TWoS.
You can keep supermarks and navigation fixes. No way to keep drawn lines,circles etc though.
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