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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2018
Posts: 5
Downloads: 52
Uploads: 0
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Cheers lads.
I am having other issues bringing other mods into my twos megamod. I'm going to first get all my skin mods working and then move on to game sub system and then game play. Might have to ask for some mods to he done for me. Donate to the help I can get . Easier to work a extra hour then spend nights doing it my self. So far I have my sub skin and crew working well. For some resond when I do the reload trick at start of campaign if I add the new coneing tower game will crash on start up. Only if I can add it on... Be a slow build but when I get it all patched it be a great game Last edited by Smokin_marlboros; 03-12-19 at 09:19 PM. |
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#2 | |
Count Dracula
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what mods do u wanna add ? do u have a name for that skin mod ?
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#3 |
Swabbie
![]() Join Date: May 2018
Posts: 5
Downloads: 52
Uploads: 0
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Using
rusted glory working fine. Helmets for crews works fine. Happy with this skin so moving onto the sub. The config files the lads have suggested work but I'm not after unlimited just like to add a few more litres of diesel and battery power for sub... Ammo ect. I'm working on a mod I did a year ago for my personal use. Copying the command for the radio guy to also be asked to play the acdc thunder struck song. "My fav when I spot a smoke stack and go into battle stations... Just trying to rember how I did it last time. Just chipping away each night. I'm going to slowly tick off all the items I want in my sim before I start my long game play. |
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