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Old 06-01-06, 06:56 AM   #16
Kurushio
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I've never used aurocrew...ever. Though sometimes I find it overwhelming (especially on short missions) trying to drive the boat and classify contacts. Anyone know if there's a way to set waypoint on the NavMap? So far, I haven't found it...though I saw a screenshot with someone who set waypoints (or looks like it anyway, unless he drew the lines in afterwards).

And yes...I've never used autocrew and I've been pwned11!! many times...
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Old 06-01-06, 09:04 AM   #17
Ori_b
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In the NAV map - right click on your vessel, from there choose the nav option - the top option in that sub-sub menu is ENTER NAV POINTS.
there is also a keyboard shortcut but i dont remember it right now.
you can also draw range circles and marks.

On the autocrew issue - i use the active intercept (its so easy to operate so there is no challenge loss, but there are more important things to do then switching fast to the AA display every mow and then) and sometimes the fire-control if i dont want to be bothered with presets.

Ill never use auto TMA or SONAR, nothing more satisfaying then picking that weak weak signal in broadband or seeing your TMA ruler-tik sitting nicely on top of the newest LOS without changing a thing.

Last edited by Ori_b; 06-01-06 at 09:12 AM.
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Old 06-01-06, 09:06 AM   #18
FERdeBOER
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Take a look at the manual but, on the nav map, right click on your ship -->navigation--> oh, well, I don't remember well that way, just press "insert" key and you will able to place waypoints.
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Old 06-01-06, 09:45 AM   #19
Kurushio
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Thanks guys...that's a great help. I think the NavMap options are very weak in this game. For example...why couldn't they just put a ruler so I can measure who far away something is...the range circle is a poor substitute...also I can't find any way to cancel my markings done on the map...but maybe this exists and I haven't found it.

My manual is written very tiny because I printed 4 pages per printer sheet...so I miss some stuff..sometimes.
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Old 06-01-06, 12:53 PM   #20
LuftWolf
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The problem with the DW Nav Map is that players don't use the tools that are already in the game, so I'm not sure how adding more tools would help.

To measure the distance between ownship and a contact, use the range circle command, and look at the length of the radius of the circle when you drag the cursor from ownship to the target.

Compared to SHIII, there are fewer tools at the DW Nav Map, but the method by which the Nav Map presents and organized sensor data is light-years ahead of SHIII.

Cheers,
David
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Old 06-02-06, 01:55 AM   #21
Nexus7
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I think too that the tools on NAVMAP are insufficent.
At least the ability to draw a line should be given.
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Old 06-02-06, 06:16 AM   #22
sonar732
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sonar autocrew???...

We don't need no stinkin' autocrew!
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