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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Jan 2011
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A quick little video showing how I do my quick manual setup of the TDC using no map calculations, or lock on. Hope you enjoy
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#17 |
Navy Seal
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![]() ![]() That’s always how i proceed in any silent hunter serie ![]()
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#18 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
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[QUOTE=Boomfunkmc;2596218]A quick little video showing how I do my quick manual setup of the TDC using no map calculations, or lock on. Hope you enjoy
![]() You guessed the AOB from the target view? ![]() Last edited by Deepseadiver; 03-11-19 at 11:34 AM. |
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#19 |
Mate
![]() Join Date: Jan 2011
Posts: 52
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Hello Deepseadiver
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#20 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
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AOB is what i struggle with. So i assume you just imagined yourself on the bridge of the target ship and guessed it from that position rather than from your subs position?
Last edited by Deepseadiver; 03-11-19 at 12:37 PM. |
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#21 |
Mate
![]() Join Date: Jan 2011
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That is correct. I imagine myself standing on the bridge of the enemy ship, looking directly at my submarine
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#22 |
Count Dracula
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there are charts to help u to get accurate AOB... there is also the attack disk which can help u to get an accurate AOB...
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#23 | |
Navy Seal
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![]() Quote:
![]() Speed is more important factor than AOB. You can wait last second to enter 90 AOB when ship is full 90° in your scope. Little AOB error, you’ll hit anyway. Little speed error, you’ll miss for sure...
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#24 |
Growing Old Disgracefully
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Hi Guys
Fully tested Stormy's DBSM v1.3 SH5 v1.3 Basemod with the Sh.sdl file removed and is 100% compatible in game to date having sunk a number of ships no ctd's. Stormys DBSM v1.3 How To Make Stormy's DBSM SH5 v1.3 Basemod Compatible With TWoS Add the mod last unless using the TWoS Real Navigation Mod which should then be placed last. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 03-11-19 at 07:09 PM. |
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#25 |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
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#26 | |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
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im going to install that into my TWOS game..is it just a straight load of Stormys DBSM SH5 v1.3 Basemod mod with JSGME? cheers ![]() |
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#27 | |
Torpedoman
![]() Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
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![]() I do hydrophone searches and even use the scripts but nothing!! |
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#28 |
Growing Old Disgracefully
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__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#29 |
Admiral
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@deepseadiver...
AOB Can be a very confusing topic. But in all reality there are only Five angles we need to be associated with. Zero, 180, 90, 135, and 45. Port or starboard doesn’t matter it’s the same for both sides. All we need to really concentrate on our those angles and as long as we can recognize them you can easily adjust by Eye the finer AOB you need. |
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#30 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
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RAOBF
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