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#1 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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Excellent news, Herr Teddy Bear !
Even though that line about no damage control seem to be hard for me. But, anyway... AS for the blue text: you can highlight it and it becomes visible again. Perhaps not the best method, but still some way to handle.
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lasciate ogni speranza... voi, chi entrate ![]() |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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I can imagine many players feeling a little queezy about the potential no damage control but I personally think the benefits of it far outweighs the negatives.
In every compartment except the crew rest areas, the men will automatically start to do repairs but these now take much longer as they no longer have uber repairs by adding a damage control team which usually does the job in 45 seconds. Now I have no idea how NYGM have implemented their number systems but I do feel confident that they have considered all the hit points and flooding factors so the player can still maintain a sense of control. I think DT and Observer have done a excelent job with this butI am biased for my own reasons ![]() Personally I would much rather see repairs lasting 10-15 minutes than 45 seconds max.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 | |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Me too........ ![]() |
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#4 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Quote:
It's far from gamey! That's how it should be in the first place. Flooding through a broken Pappenberg can be fixed quickly by closing the valve that leads to it. But not everything is that simple! I wouldn't even mind damage that takes hours! ![]() ![]() |
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