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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1336 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Another weird thing. I am using the Optimized ARB widegui now. Everything works fine except I cannot reliable get the Attack Disc to show up. Sometimes I move my mouse cursor to the top, it would show up, sometimes it wouldn't. Is there a shortcut key to make Attack Disc show up?
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#1337 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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#1338 |
Nub
![]() Join Date: Feb 2019
Posts: 4
Downloads: 17
Uploads: 0
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I have a question, bcuz I didn't find information about it in manual. How does the fatigue system work in WAC? is it a stock SH3 system, or maybe something custom and if so, what are the specifics of it? Thanks in advance for info
![]() Han, it would be great if you could make a light version of interiors, but I know you have priorites ![]() |
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#1339 | |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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#1340 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#1341 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Nice. Thanks. Is there a systematic post that explains all the discs? I find many of them are very useful under manual targeting.
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#1342 |
Gefallen Engel U-666
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MarkOsw!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#1343 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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It feels like that the ship traffic is too high than the actual real life experience. On my first patrol, I was able to score 25k tons; way above any of the real life aces. My torpedo shots were actually terrible, I only scored 3 solid hits on any ships. But abundantly available ships allowed me to spend torpedoes selectively on big ships and leave smaller ones to the gun. I also spent all ammo in the first 3-4 days of the patrol and sunk about 11 ships (big and small). If you put Otto Kretschmer and Gunther Prien into this game, they would have prolly scored 10 million tons each by the end of the war. I think in the real life ship traffic was really sparse in a vast ocean like Atlantic. And that's why convoy system is so effective avoiding u-boats.
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#1344 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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It is a simulation but it is thirst a game :-)
Play at 100% difficulty.... |
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#1345 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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The only option I did not check was "no external view" for movie making purpose. My point is that in a struggle to free up memory so that we can bring in full interior, perhaps we can sacrifice some shipping traffic. Lighter traffic is closer to reality anyway.
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#1346 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Lighter trafic will be not enough to have widegui + full interior.
http://subsim.com/radioroom/showpost...postcount=1332
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 03-05-19 at 01:40 AM. |
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#1347 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I am having a little sound issue. Sometimes the sound of bad weather and howling wind just won't go away even if I go submerged 100 meters. It would stick with me even if the bad weather went away. Is it because I don't have the sound mod for WAC?
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#1348 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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I very rarely encounter this problem with the mod "complete sound for wac5"
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#1349 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Black Sea Preview : Constanta
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#1350 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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