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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Blue Water Dev
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Dear Diary,
Today SUBSIM has agreed to open a new forum for Blue Water! To catch everyone up on some of the progress so far, why not a picture montage? The UI is somewhat WIP. The "order a course" function isn't implemented yet (just manual rudder control). Also the map display will have textures instead of a solid color for the panel and buttons among other things. As for the list of weapons in yellow on the right - kind of a placeholder for another major UI addition yet to be implemented: Quite happy with the caustics effects underwater: The "STYLE" button above the map is a WIP-build only thing so I can toggle between Soviet and NATO UIs. Although we don't currently have a Soviet ship to show off, this is the WIP Soviet UI: I don't think I've ever seen a game implement this before - did Silent Hunter V do it? At any rate, the ships interact dynamically with the waves. I've seen it so much it's hard to go back to a game that doesn't implement this. It's fun watching the ship ride the big swells up and down: Anyways, that is all for now. The ship you saw was a Charles F. Adams-class destroyer, and the model may change for it in the near future, or perhaps not. There's a lot going on with development, I just thought the community would like to know what's in the works. There's a whole lot that hasn't been shown off yet, and a whole lot left to be done. Many half-baked placeholder graphics and unpolished ugly things that shouldn't be shown off, but that some people might appreciate seeing, anyways... |
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