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Old 02-25-19, 08:51 AM   #1
CDR DPH
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Here is a new issue that I suspect is related to the changes made to the dll.

I have given one of my US subs access to ss-n-16 torpedo launched asw missiles. After one of the updates to the dll, when these missiles are launch, they arc high into the air and then dive into the sea not far from where they were launched.

I believe the n-16s still worked after the first modification to the dll but one of the subsequent modifications may have broken them.
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Old 02-25-19, 05:37 PM   #2
Skwabie
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Update 3. Details in OP.

Quote:
Will try again later to externalize it!
Success. PingLineFadeRate in \HUD\default.txt

Quote:
Would there be any possibility to make marks on the map, for example of waypoints or historical positions?
Would be nice!... but seems to be beyond what I can do atm. But I'm also learning!

Quote:
they arc high into the air and then dive into the sea not far from where they were launched.
Forgot that I changed that:X Original game set all missiles' maxpitchangle to 7 regardless of weapons.txt entry. I changed the game to follow the .txt entry and there's some missiles with MaxPitchAngle=89 in there and crash to sea after launch results. In update 3 I attached the edited weapons.txt.
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Old 02-25-19, 10:09 PM   #3
CDR DPH
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We're all learning right along with you.

One aspect that drives me insane, is having to select the torp in the weapons store first, then click on a swim option or depth setting. I'd like to cut my clicks in half and just toggle the setting by clicking on the appropriate box.

Probably not addressable by the type of modding you are doing, but if KFG ever asks for suggestions again, I've got a list. :-)

Thx.
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Old 02-26-19, 03:18 AM   #4
jack33
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Thank´s
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