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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Nub
![]() Join Date: Mar 2018
Posts: 4
Downloads: 11
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I started setting the depth to be as shallow as possible, but there was quite a swell - I hadn't factored in the fact this would affect it, but seems so obvious now! Oh and that formula - can you give me an example? I was never very good at maths... Thanks again! |
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#2 | |
Mate
![]() Join Date: May 2009
Posts: 57
Downloads: 50
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Your torpedoes will be a lot more effective if you can hit the target ship as far as you can below the water line. |
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#3 |
Admiral
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An example depth calculation:
15 m/s wind x .4 = 6m deep torpedo. This particular formula (known as depth 2 D2) is to calculate the deepest you can set your torpedo at whatever wind speed storm you’re dealing with, to lessen chance of premature detonation. You could always go deeper so check the draft of the ship. If you wish to go more shallow then here is the next formula (D1): 15 m/s wind x .25 = 3.75m deep torpedo. D1 is a shallower depth you can use when you want to impact the ship or if the ship has a small draft. D1 has a slight odd of premature detonation, but offers a shallower depth for impact pistols. At 60 m/s wind, as example, you really have to consider attacking the boat at all, or follow until the weather changes! D2 at this wind speed is at least 24m deep! |
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#4 | |
Nub
![]() Join Date: Mar 2018
Posts: 4
Downloads: 11
Uploads: 0
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I was dreaming about this game last night ![]() |
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#5 |
Admiral
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What he means is if you’re setting your pistol to impact, you want to hit the side of the boat. So anywhere under the water line but above the draft will hit the side of the boat.
What I’m talking about is setting magnetic pistols to explode under the keel of the boat. So if the boats draft is say 7 m, you want to set the torpedo to blow up at least a meter underneath it. |
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#6 |
Gefallen Engel U-666
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Cavs!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7 |
Growing Old Disgracefully
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A Warm Welcome Back To The Subsim Community > Cavs
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below AUTO TDC is straight forward lock, unlock, fire. Most likely reason you are missing other than setting your torpedoes too deep is not opening the tube doors first before firing. Post #146 Auto TDC Targeting Without Using 3 Circles > Pictorial
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#8 | |
Nub
![]() Join Date: Mar 2018
Posts: 4
Downloads: 11
Uploads: 0
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I keep reloading a contact now and I've tried various methods and they all seem to miss. I like that it's realistic like this, but if I could work out wwhere I was going wrong I wouldn't mind as much! Haha. ![]() |
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