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#16 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Quote:
Let's say that I have one object composed by two meshes let's call them a and b. the vertex sequence in that object is v a1 v a2 v a3 v a... v b1 v b2 v b3 v b... Now let's say that we want to bake our object together with another object. After the creation of a new UV map (for the AO channel) and the AO baking we separate the combined object into the single meshes composing it, and then we re-compose the original objects. As long as we didn't alter the geometry of any single mesh, vertex order within them should not have changed. But what if the order of the meshes within the re-combined object has changed as a consequence of its separation and re-combination? We would find ourselves with an object so composed v b1 v b2 v b3 v b... v a1 v a2 v a3 v a... Apparently the original object and the re-combined object will only differ in their UV mapping, but to GR2 Editor would be two different objects... I hope I made myself clearer this time... Quote:
![]() Last edited by gap; 02-04-19 at 07:24 PM. |
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