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#12 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Let's take a simple primitive like a cube. In the XYZ space it has indubitably eight vertices. Unwrapped as in the figure below, it will have fourteen UV vertices, you can count then: ![]() By stitching all the UV edges together, we can reduce vt number to eight (i.e. the number of XYZ vertices), but I don't see how we could make it smaller than the main vertex count. ![]() Quote:
I know that Max supports multiple UV coordinates, I that's what you mean. Unfortunately that's an useful feature missing from Wings3d (dunno about Blender). |
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