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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7351 | |
Watch
![]() Join Date: Jan 2014
Posts: 22
Downloads: 135
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![]() Clean installed SH4,FOTRS v0.80 RC2,LAA,delete all saved files before installing. |
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#7352 |
CTD - it's not just a job
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Thank you for the update VIIC1941. We'll see what some of the AI adjustments to the mod do for that.
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"...and bollocks to the naysayers" - Jimbuna |
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#7353 |
Navy Seal
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June 1942 Fremantle. I’m assigned new sub Tambor from my old Sargo.
I had surface search radar and air search radar...now only air search, but no surface search. Even with plenty points, i can’t even get one because nothing avalaible in base. Normal? ![]() Plus have same AA gun issue as on Sargo. No elevation possible! PS: you guys have done excellent job with inside camera related to sub behavior! The best ever i’ve Seen so far in any SH mega mod... The tilting when diving (normal/crash dive) or surfacing (normal/blowing ballast) is perfect! Even in rough sea the moves are perfect. In any situation in fact! That’s not the case in others SH, in my opinion.
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Last edited by Fifi; 02-04-19 at 11:07 AM. |
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#7354 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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I started a career in an S Class boat out of Cavite/Manila, migrated as usual through Surabaya to Perth-Fremantle, received an upgrade, and then had the base change to Brisbane. My Sargo class boat still had a .50 Cal AA and a 3.5" deck gun. In early 1943 I was upgraded to the Balao. I have all the expected equipment, except that it has two .50 Cal AA guns and still have the 3.5" deck gun.
In all previous versions of careers I was always able to upgrade to at least the single 20mm AA gun and the 4.5" deck gun, usually even before getting the surface radar, but not this time. Neither is offered. This is the only career in which I was sent from Fremantle to Brisbane. Is it because I am still in Brisbane? Boat History: USS S-23 (SS-128), starting from Manila 12/08/41 - Completed 4 Patrols, with base changes to Surabaya, then Perth-Fremantle, then Brisbane - no transfers requested. USS Sturgeon (SS-187), starting from Brisbane, 9/2/42 - Completed 3 Patrols USS Saury (SS-189), starting from Brisbane, 2/21/42 - Completed 3 Patrols USS Balao (SS-285), starting from Brisbane, 7/11/43 - Completed 2 Patrols (so far) No armament changes since 12/8/41 on any boat. Seems very strange. ![]()
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#7355 | |
Silent Hunter
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this mega seems to handle armament differently than other megas such as TMO, RSRD, TMOwTW, etc. i have had the same experiences as you with the lack of upgrades in this area. THAT has caused me to take stock in the fact that i really do not want to be shooting it out on the surface with anything other than a fish or the errant crab boat. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7356 | |
Silent Hunter
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[Section 300] ID=ID315 FileName=data/Campaigns/Campaign/PatrolObjectives/Sink Kurile 01/Sink Kurile 01.mis StartDate=19420101 EndDate=19450901 [Section 315] ID=ID315 FileName=data/Campaigns/Campaign/PatrolObjectives/Patrol Kuriles 06/Patrol Kuriles 06.mis StartDate=19420608 EndDate=19450915 i believe that they (and their 12 brother-duplicates) are getting in each others way....once they are assigned by the Flotillas et.al. logic. the way it figures to work out is that the Flotilla-Objective-Date logic chooses an Objective "suggestion"...this one relates to me. [Flotilla 7.UserPlayerUnitType 4.Objective 11]then it heads to the PatrolObjectives, matches the ObjectiveCode, and selects a MissionID, then inserts that into the CareerTrack.upc for CurrentMission....which remains static until the mission is completed or you are dead or retired or whatever. The problem arises when and if the player exits the game and reloads the savegame and the MissionID goes to the PatrolObjectives and performs a key-search for the FIRST OCCURRENCE of that MissionID. when there are dupes, there is the risk that the first match will not be the same actual mission as previously displayed in the SaveGame file because MISSIONID is the key that is stored. i PM'd you a couple of weeks ago about this issue but i wasnt able to figure it out until it happened the second time. in the first episode (PM) i was assigned ID=ID311 FileName=data/Campaigns/Campaign/PatrolObjectives/Patrol Kuriles 02/Patrol Kuriles 02.mis i exited and reloaded and then i was presented with this mission instead ID=ID311 FileName=data/Campaigns/Campaign/PatrolObjectives/Sink Komandorski 01/Sink Komandorski 01.mis because the Komandorski ID311 appears before the Kurile ID311 in the PatrolObjectives file. the PatrolObjectives file is built into an internal table with ID as the key and when there are duplicate key, the logic selects the first match. classic bulls#it table coding. what should have happened is that when SH4 went through the table-build step, the code should have recognized the attempted (and wrong) use of duplicate key entries and terminated with an error message to fix the offending build file (PatrolObjectives). THAT would have caught the root cause of the problem. anyway, i digress. does that explain the issue better? remember this is a discussion/conversation...not an indictment or accusation. we are all on the same side here. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7357 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I ran into the same thing about the Balao so I started doing some digging and reading. Many Balao started out with the 2 .50's plus the added armament. Deck Gun: 1 3″/50-calibre, or 1 4″/50-calibre, or 1 5″/25-caliber Anti-Aircraft Weapons: 1 or 2-20mm Oerlikons, or 2-40mm Bofors, or 1-20mm and 1-40mm Light Weaponry: 6-mounting points for 30-caliber, 50-caliber, or combination Torpedoes: 10-21″ torpedo tubes (6 bow, 4 stern); 24 Mark-14 torpedoes; Mark III Torpedo Data Computer Engines: 4 GM-Winton V-16, or 4 Fairbanks-Morse 9 or 10-cylinder opposed-piston diesel/generator sets. Motors: 4 DC high-speed electric motors, reduction gear drive, two per shaft, or 4 variable speed DC direct drive motors Radar: Short range SD air detection radar; SJ surface search radar; ST periscope radar Sonar: JP hydrophone, upper deck; JK/QC, QB Sonar under bow Wartime Modifications: Enhanced electronics suites, radar, sonar.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 02-04-19 at 03:48 PM. |
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#7358 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#7359 | |
Silent Hunter
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Fifi....i can confirm that the 50 cal on my Gato performs the same way: it rotates but will not elevate. so, time to dive when the planes arrive. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7360 | |
Silent Hunter
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i agree. if you need some help renumbering the dupes, i can do that. just need a place to drop the repaired PatrolObjectives file. PM me as far as detecting goes, hey...i just play, man, and these things find me. ![]() ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7361 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I just got a Tench and the weapons do not change. Still has the 3" deck gun and the .50cal no Oerlikons, or Bofors.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7362 | |
Silent Hunter
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this the reason that our torpedos run deep. i found these two previously and reported it here but i cannot find the post. my apologies. NKMSS_Aden NKMSS_Ada here are three more that i encountered on my last career-mission: ship cfg sim CVS_Chitose 7.5m 15m NPS_Tyohei 4.6m 7.5m CVE_Taiho 9.5m 25m you can make copies of the related files and match the drafts or change the torpedo depth every time you shoot at one. good luck. ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_80\MODS] 100_FalloftheRisingSun_Ultimate_v0.80_RC1_PublicBe ta_EN 101_SubEngineSounds_v2
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7363 |
CTD - it's not just a job
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Corrections forthcoming to most of what you guys are mentioning. Other than the 50 cal AA gun. Are you guys encountering the failure to elevate on the early war conning towers? The full-size beasts, with the covered bridge and high sides on the cigarette deck?
As for the Balao and Tench, those are currently set to be able to be given early in the game, and as such will show with "old" gear. You lose your radar and other items on any new boat "upgrades" that you get, but the gear does eventually show up again. The way CapnScurvy has it set up now is due to the earlier reports of issues with the upgrade process not working correctly in previous version. One of the main problems with the guns is getting a new gun, but the player not crewing it prior to leaving on patrol. You would sometimes then lose the ability to crew the gun at all, and maybe the gun on the next boat. The way it is now, you will not encounter that problem, which also eliminated (near as testing could tell) issues with the deck gun swapping places on upgrades, and losing the crew spots for it... We might try to re-enable some of that, but I dunno... This is one of those "game quirks" areas we were hoping that meticulous date-checking would "fix". It reduced the issues, but did not eliminate them. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#7364 |
Navy Seal
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Ok, will test it soon even if i’m Not that familiar with SH4 campaigns.
Of the 3 Silent hunter, that’s the one i spent less time on it...but it should be addressed now, as FOTRSU is a lot more entertaining than TMO to me (mainly because of the « life » everywhere) ![]()
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#7365 |
Stowaway
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