SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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01-25-19, 07:01 PM | #1 | |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 358
Downloads: 92
Uploads: 0
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Quote:
One thing I'd enjoy seeing for SH4 which I haven't yet seen done is what can be seen in some of the recent SH3 GUI mods, where you move your mouse pointer to the side of the screen and out pops a huge compass or depth gauge that you can set, but then slides off the screen and out of the way when not in use. Would all be nice to have, but I can still use and be happy with what we have now. SH4 has come a long way thanks to the modders. |
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01-25-19, 07:29 PM | #2 | |
Medic
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A drag-able rec manual and sh3 crew interface so it feels more like giving commands to men and not just equipment...I've never ordered my refrigerator to bring me a beer. |
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01-26-19, 03:07 PM | #3 |
Stowaway
Posts: n/a
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01-26-19, 08:46 PM | #4 |
Medic
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01-28-19, 05:59 AM | #5 |
Navy Seal
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Had never tried your mod untill now...Of what i already saw yesterday, very nice and good job Bleiente
Assuming it’s TMO based, can i expect same behaviors and encounters? (Meaning uber deadly destroyers, no lonely merchants ect)
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01-28-19, 02:42 PM | #6 |
Stowaway
Posts: n/a
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I think you can not really compare TMO and my Mod-Soljanka.
I've tried to find a relationship between gameplay and reality to give players an appropriate platform. I admit that there are still some disagreements in my Solyanka. So far, there were not enough reasons to change this. If you are looking for a really malicious game, you should try FORTS V2.0 German. |
01-28-19, 08:37 PM | #7 |
CTD - it's not just a job
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FOTRS v2 (for SH4 v1.4 only though) is very tough... However, Ralles RealModSoup with Tokko's Revenge is pretty darn tough also...
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