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Old 05-30-06, 06:58 PM   #1
Observer
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Quote:
Originally Posted by Ducimus
Originally that was an idea i shared. Back in now (in)famous "dd pinpoint drop" thread i focused on the AI's ability to detect you on passive sonar in hopes to get more aggression out of them. I do not recall see much in the way of results on that. I think my conclusion was, "you can lead a horse to water, but you can't make him drink".

Im not saying other solutions can't / won't / don't exist, but i am frustrated with it, and have since given up on it.
As you can imagine, it's not just the hydrophone that is important. Sonar detection is equally important in order for the AI to conduct proper ASDIC sweeps. The sonar sensor does work, and the AI will conduct ASDIC sweeps once they approach your estimated position. Whether they detect you or not depends on how you drive your boat, weather conditions, AI skill and so on.
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Old 05-30-06, 07:11 PM   #2
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Weather conditions has ALOT to do with it. I did alot of testing in a sort of fixed enviorment where i adjusted the noise/wave factors and experimented to see when the stealth meter would go red, at X range and Y speed.

I repeated those tests like 3 to 5 times in the same setting at each given range and speed settings, in 0 winds, ranging up to 15 winds. Well, im sure you know what my findings were. Waves generated by 15 kt winds make them relativly deaf, and in acutal play most of the time theres a high wind blowing. The trick, i thought, was finding a setting that worked well for all conditions. The problem i found was compensating for one weather condition would make for uber or deaf passive sonar in other conditions. *shrug*
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Old 05-30-06, 07:38 PM   #3
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Yea - it's a problem and all, but I've still never survived a career DiD!

KB
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Old 05-30-06, 08:03 PM   #4
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Quote:
Originally Posted by Keelbuster
Yea - it's a problem and all, but I've still never survived a career DiD!

KB
I have, and i drive those fat assed IX boats, You wuss!
(nevermind that it was only one boat after a handful of attempts, )
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