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Old 01-12-19, 09:42 PM   #1
p7p8
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Hey, don't be angry on me. I just believe, you didn't know about MP problems. Most MP sessions starts are delayed even 1 hour because some of players has "different database". Mostly they just forgot to apply patch. But sometimes nobody knows why database is different. Many players use different "interface" like red background or russian descriptions on stations. It's more safe than different database - which can broke game for many players.

So i want to prevent every possible errors before game - because i am usually host for players from half of the World. I'm not happy when game crashed because really big battles are announced 1-2 weeks before game - it needs huge preparations for many players (not only software but sometimes preparations in real life like hiring babysitter for child)
I hope you will understand my point of view.
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Old 01-12-19, 10:27 PM   #2
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The only reason you don't see player-choice platform is the fact that it is set-up with Rankin start. Changing the starting sub in the mission files will solve the issue.

Also I didn't think the missions were for MP as the original 688H/K and training missions give you no choice whatsoever what platform you could command. Only the 688i. SSN 751.

To finish this heated debate off, I apologise for the abrupt responses but do consider how you respond yourself.
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Old 01-13-19, 08:06 AM   #3
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Quote:
The only reason you don't see player-choice platform is the fact that it is set-up with Rankin start. Changing the starting sub in the mission files will solve the issue.
I know and this is what i did. Problem: you cannot do this via mission editor because game show you "empty" object and all binded triggers and briefing will be beleted. So its not easy for someone who use only mission editor instead text editor.

Quote:
Also I didn't think the missions were for MP as the original 688H/K and training missions give you no choice whatsoever what platform you could command. Only the 688i. SSN 751.
Doesn't matter missions are for MP or not. Only database should be exactly the same for all players.

Quote:
To finish this heated debate off, I apologise for the abrupt responses but do consider how you respond yourself.
Sorry i don't understand you.

BTW i will ask Crazy Ivan for adding Rankin SSG 78 into database. Next version of RA should be released soon
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Old 01-13-19, 11:25 PM   #4
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Quote:
Originally Posted by p7p8 View Post
BTW i will ask Crazy Ivan for adding Rankin SSG 78 into database. Next version of RA should be released soon
Thanks,

I've also asked CrazyIvan on the Reinforce Alert forum to increase the weapons loadout from 18 to 22 as per real life specifications.
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Old 01-14-19, 05:17 AM   #5
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Weapons loadout is not easy to change - its hardcoded value depended on other factors like number of weapon types (if i remember correctly)

Almost all added submarines in RA havent correct number of maximum weapons.

18 its quite enough. On real submarines few torpedoes are dummy ones - for excercises, so lowered number of warheads is acceptable to me.

Rankin has been added to RA 1.47 database - info from Crazy Ivan
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Old 01-14-19, 05:31 AM   #6
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Quote:
Originally Posted by p7p8 View Post
Weapons loadout is not easy to change - its hardcoded value depended on other factors like number of weapon types (if i remember correctly)

Almost all added submarines in RA havent correct number of maximum weapons.

18 its quite enough. On real submarines few torpedoes are dummy ones - for excercises, so lowered number of warheads is acceptable to me.

Rankin has been added to RA 1.47 database - info from Crazy Ivan
See http://www.subsim.com/radioroom/show...2&postcount=55 how to change the weapons loadout. The Collins class can carry a mix of Mk48 Mod 4 or Mod 7 CBASS torpedos and UGM-84C Sub harpoons total payload 22 or 44 Stonefish Mark III mines.
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Old 01-14-19, 11:42 AM   #7
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Did you made some tests for game stability?
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