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01-12-19, 12:57 PM | #7126 | |
I break things
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If memory serves me correctly, there is also a damage model within certain ship model .dats and that also will provide "holes in hulls" when hit.
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01-12-19, 01:34 PM | #7127 |
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Dive times
I have noticed that the dive times seem longish. When your boat is on the surface AND 18 feet (for the Balao), and you press the "D" key (planes set for normal dive), it seems to submerge to about 22 feet and hang there for about 20 seconds or more, then slowly continue the dive until finally it goes under.
Now if you "surface" and do not wait (about 5 minutes) for the "keel depth" to return to 18 feet, (simulating low pressure blow), then the serial dive, from about 20 feet, (the next dive) happens much faster. "Crash Dive" (from 18 feet) only sets the engines to "Flank" and the dive does not initiate any faster than with the "D" key. It still hangs at 22 feet before continuing. Any "serial dive" (from 20 feet) submerges the boat much faster. To test this, you have to wait about 5 minutes between dives.
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01-12-19, 02:31 PM | #7128 |
DILLIGAF
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Great explanation Capn Scurvy ... we appreciate that.
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01-12-19, 02:35 PM | #7129 | |
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The holes are eye candy. Your hits do damage but you will not always see an actual hole.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-12-19, 02:37 PM | #7130 |
Navy Seal
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Ditto. Believe me the team talked about that. The original FOTRS, MadMax version of enemy AI was insanely difficult--on the level of the Battle of the Atlantic. And that's understandable as the AOTD (Aces of the Deep) are a German modding group.
But JANAC publications and the studies that CapnScurvy has already talked about painted a very different picture of the Pacific war. Once that fact was established we plunged whole hog into trying to reproduce reality instead of unrealistic challenge. Only Real Fleet Boat tried that in the past. We've gone a good deal further than they did.
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01-12-19, 02:43 PM | #7131 | |
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I feel over the years this has been one of the hardest things to adjust for people who create the mods. A real time run from Surface at 10 knots to Periscope Depth was 36 second for a Tambor. It's two minutes with FOTRSU. This is not the fault of the modders in my opinion it is simply one of, if not the hardest, things in the game to get historically correct because of the way the game was designed. Best Time I have ever seen was 96 seconds on a crash dive while trying to level off at periscope depth.
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01-12-19, 02:47 PM | #7132 | |
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-12-19, 02:50 PM | #7133 | |
Silent Hunter
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i have an inquiring mind with a need to know.
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01-12-19, 05:15 PM | #7134 | |
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Speed 10 knots time (IN SECONDS) to dive from surface to 60 feet. 55, 63, 76, 76, 76 Average dive time of five dives 69.2 seconds Speed Flank (21 knots) Time (IN SECONDS) to dive from surface to 60 feet. 55, 50, 46, 52, 46 Average dive time of five dives 49.8
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-12-19, 05:48 PM | #7135 | |
Silent Hunter
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if you tweek the DiveSpeed just a bit you can get the dive nearer to 30 seconds...which would put you an a par with the Nerka in Area 7.
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01-12-19, 06:40 PM | #7136 | |
CTD - it's not just a job
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As for dive times, there is a fine line of balance there. We've watched CapnScurvy test and re-test, and then test some more, only to find that something else is now out of whack. Either you have fast dive times, and an unstable boat that can't seem to find PD, maybe to the point of breaching (now, ~that's~ "realism"!), or you can have slightly longer dive times. What I have found, and it might just be my imagination (don't ask my wife about it... ), but I've been "practicing" dives with my crew as we're on the way out, and their times seem to improve the more we do it... dunno. Kind of like you have the crew using the deck gun on a sampan, and they can't hit it for nothing. Go to the deck gun, shoot a few shots yourself - using the range you obtained from the TBT, of course. Hit it a few times, then give it back, and magically, the crew will start hitting it. Of course, don't accidentally "target" a friendly with your binocs afterwards, 'cause they'll hit it on the first shot... |
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01-12-19, 08:38 PM | #7137 | |
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I'm not unhappy with my dive times, it just seems that the boat gets "stuck" too long at 22 feet on the dive from 18 feet (Balao Class)
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01-12-19, 08:44 PM | #7138 | |
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Are you timing your dives from when the boat is fully surfaced? That would be 18 feet for the Balao Class. If you are diving, then surfacing, then diving without waiting for the boat to come up to 18 feet, then your dive times will be much faster. If I perform a dive using the Balao from completely surfaced (18 feet keel) to Periscope depth (60 feet in the Balao,) it takes about 2 minutes 37 seconds (D key.) If I surface, then dive again while the keel depth is at 19 or 20, then the boat plunges to PD in about 55 seconds. That's a big difference. If I wait about 5 minutes (simulating low pressure blow?) then it again takes the full 2 minutes 37 seconds (D key) to PD. Crash Dives take about 1 minute 40 seconds to PD (60 feet) from 18 feet in a Balao Class.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 01-12-19 at 09:00 PM. |
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01-12-19, 08:47 PM | #7139 | |
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Agreed! It's not the fault of the modders.
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01-13-19, 12:26 AM | #7140 | |
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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