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Old 01-06-19, 01:46 PM   #1
JeromeHeretic
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Well, i look to that pack and i don't see any reason of your problem. In that mod are only sound files. Not any other files changing behavior of crew or something like that, which can in principle do some problems....
So sorry, i don't have any other reference or hint what to do. Have no idea...
just a small... that some ogg in this pack is somewhat broken and when is played, it cause CTD of game, because it somehow breaks ingame sound player. So... what you can do is, that you will looking if game is CTD in some exact situation, which turn on playing of some exact sound file.


For example (it is pitty example, but you will understand), you will research, that game CTD anytime, when you press key "5", in fact this simple pushing of one key in game turn on a lot of different actions. Just FYI... it turns on "buleye" animation of CH, sequence of "lips syncing" animations starting this boring "ja wohl main kelaun" and after that repeating of "flank speed" command (depend's on language mutation you use), after that it runs command for changing speed, and if you are for example using DD's "open hatch" mod, it run's animation of telegraph moving etc.
Soooo... i have no other idea. But... i have idea how you can simply check if problem is with some exact sound file. If you are playing with english speech, switch in configuration to german speech (or switch in oposite way, if you are playing with german speech). You will see if CTD stops. If so, you can be sure, that some of english/german sound files is broken.


Sorry, that i can't help you more, but i'm lack of ideas...:-(

Last edited by JeromeHeretic; 01-06-19 at 02:28 PM.
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Old 01-06-19, 02:31 PM   #2
Sailor Steve
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I downloaded and checked the copy from SubSim Downloads, and I can't find anything wrong. That doesn't mean there isn't something wrong, only that I couldn't find it. It was originally created around 2004 by a team working on SH2. My role was to convert it from .wav to .ogg and add some extra sounds specifically from SH3. I've been using it for nine years with no problems.

I wish I could be more help, but I have no idea what might be wrong with your copy.
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Old 01-06-19, 03:17 PM   #3
JeromeHeretic
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Steve don't you have MD5 sum list of files of your mod? Like that can be easily founded corupted file...
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Old 01-06-19, 04:38 PM   #4
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Ok, i check every file in DBSM and found one file from Sound folder not have nothing to hear when play in audio player but i forgot name off this sound file, also, i found manu more empty file in 9 Speech folders and delete all.

Empty file is on screenshot



This time without this deleted file, my patrol It lasted longer, i sunk 5 ships but after cca 20 min game again crashes

So, that's it, unfortunately i quit from DBSM
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Old 01-06-19, 06:33 PM   #5
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Some files are empty because I thought it was better without them ("Yes, Sir!") and some because there is no way they would know that ("We have been detected, Sir!"). I was told at the time that just deleting the files could cause a crash, so I chose to keep the files but make the 0 KB in size.

I'm sorry it's not working for you. As I said, I've never had a problem with it and don't know what to tell you.
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Old 01-06-19, 06:42 PM   #6
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Now i copy this empty files from GWX and go on patrol to check...
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Old 01-06-19, 07:15 PM   #7
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Again CTD, I have no idea more...finish.
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Old 01-06-19, 08:51 PM   #8
doksas
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Quote:
Originally Posted by JeromeHeretic View Post
Well, i look to that pack and i don't see any reason of your problem. In that mod are only sound files. Not any other files changing behavior of crew or something like that, which can in principle do some problems....
So sorry, i don't have any other reference or hint what to do. Have no idea...
just a small... that some ogg in this pack is somewhat broken and when is played, it cause CTD of game, because it somehow breaks ingame sound player. So... what you can do is, that you will looking if game is CTD in some exact situation, which turn on playing of some exact sound file.


For example (it is pitty example, but you will understand), you will research, that game CTD anytime, when you press key "5", in fact this simple pushing of one key in game turn on a lot of different actions. Just FYI... it turns on "buleye" animation of CH, sequence of "lips syncing" animations starting this boring "ja wohl main kelaun" and after that repeating of "flank speed" command (depend's on language mutation you use), after that it runs command for changing speed, and if you are for example using DD's "open hatch" mod, it run's animation of telegraph moving etc.
Soooo... i have no other idea. But... i have idea how you can simply check if problem is with some exact sound file. If you are playing with english speech, switch in configuration to german speech (or switch in oposite way, if you are playing with german speech). You will see if CTD stops. If so, you can be sure, that some of english/german sound files is broken.


Sorry, that i can't help you more, but i'm lack of ideas...:-(
Sorry Jerome, i dont see this post before...

if game is CTD in some exact situation...no exact, one time with full throttle and without visual contact, second time on periscope depth all stop with locked target on periscope...no rules...

I playing with german speech, then on your solution change to english, again CTD

Yes, very strange, only sound files in this mod but i have CTD, also found more gamers around internet with same DBSM problem but no working solution...

Thanks Jerome for yours answers
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Old 01-07-19, 01:40 AM   #9
hauangua
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Quote:
Originally Posted by doksas View Post
Sorry Jerome, i dont see this post before...

if game is CTD in some exact situation...no exact, one time with full throttle and without visual contact, second time on periscope depth all stop with locked target on periscope...no rules...

I playing with german speech, then on your solution change to english, again CTD

Yes, very strange, only sound files in this mod but i have CTD, also found more gamers around internet with same DBSM problem but no working solution...

Thanks Jerome for yours answers
Hi doksas you have patched your .exe with 4GBPatch?
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Old 01-07-19, 03:55 AM   #10
ivanov.ruslan
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Strange, i've often used this mod and never had a problem with it
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Old 01-08-19, 09:37 AM   #11
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Quote:
Originally Posted by hauangua View Post
Hi doksas you have patched your .exe with 4GBPatch?
Hauangua, yes, .exe is patched.
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Old 01-09-19, 06:58 AM   #12
PhantomLord
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Unfortunatly i encounter the same problem. I noticed some things...

- Never happens during patrol.
- Shadowing a convoy on the surface also doesnt CTD
- Nearly every time in submerged periscope view within a convoy (and i really mean within)

Maybe it collides with this many underwater ship sounds?

4GB Patch - check

SH3 GWX Gold, MEPv6, Merchant Fleet Mod, DBSM

Win7 64bit, Intel i7 2600K, 16GB RAM, Nvidia GTX660
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