![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7051 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
|
![]()
Also some of the IJN ships have type 93 fish when they should have launchers for a 21" fish instead.
|
![]() |
![]() |
![]() |
#7052 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
|
![]()
Hi all
I have a prob with deck gun sound. I don't hear it. I enabled v0.8 , 0.71, 0.63 with also some sound mods and during tests i enabled-dissabled them but with no luck now i have them enabled 100_FalloftheRisingSun_Ultimate_v0.71_PublicBeta_E N=1 Japanese DD skins correction - FotRSU 0.71=2 Webster's Better Air Patrols=3 Webster's Better Sub Marker=4 Webster's Improved US Torpedo v3=5 AIZuikaku=6 conline & dashline=7 new ship siluets EQP ZON=8 please help ![]() |
![]() |
![]() |
![]() |
#7053 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
They are not part of FortsU and are certainly not compatible with the main modification. ![]() |
|
![]() |
![]() |
#7054 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
|
![]()
Just completed an equipment upgrade to replace an aging liquid CPU cooler. While I was at it I replaced the onboard sound with a new Sound Blaster Z card.
The new card is set up for my 5.1 Surround speakers, which check out positionally as intended. The rear speakers play sounds as they should for everything I tested, except for FORTARSU. I was wanting to hear the new engine sound on my Tambor class boat with the RC2 release, which come through with a nice rumble. However, I immediately noticed that when standing on the bridge with the diesels running and me facing the bow, the engine/ exhaust noise comes from the bow. When I turn and face the stern, the sound fades to a much lower volume! Shouldn't this be reversed, with the loudest engine/exhaust sound coming from the stern? I suppose it COULD be something in my setup, but would appreciate someone else checking to see if they get the same effect. Thanks.
__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
![]() |
![]() |
![]() |
#7055 |
CTD - it's not just a job
|
![]()
Does the Blaster have "profiles"? That might be about the easiest way to change SH4, if it's the game. Its 3D sound is simulated. I do know though that engine sounds in the game are swapped in places, and some mods do change their positioning. I'll look and see if I can "hear" something. My 5.1 set-up though s different from yours... .
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#7056 | ||
Admiral
![]() |
![]() Quote:
You guys look at us as being able to "fix anything"...….we can't! We don't have the capability to "reverse engineer" the game, we don't have access to the hard coded files that make the game actually work. We can only make the game "appear" to be doing something different than what it's designed to do.....the rest is written in stone by the game's mechanics. If you only knew how many stock game errors there are in the game, and Ubisoft actually cared about your complaints, we'd have "Patch 48" being readied for us to use!! As it is, they gave us "Patch 5", AND we had to pay for it extra since they wanted the Nazi's in the Pacific!?!
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 01-06-19 at 10:53 AM. |
||
![]() |
![]() |
![]() |
#7057 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
The"fix" is to change the sections in menu_1024_768.ini labeled as "scroll bottom", "scroll top", "scroll right", "scroll left", without the "" where the line ParentID=0x31000000 is to ParentID=0x3F000000; Original ParentID=0x31000000 Since it is within the file menu_1024_768.ini I have to do this manually, unless you know how to make a MOD of doing this. |
|
![]() |
![]() |
#7058 |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
|
![]()
If you are having issues with Day-Night Cycles vs Time of Day (Base Time) after loading a save game while already playing FOTRSU.v* in Career mode, please read this post.
http://www.subsim.com/radioroom/show...1&postcount=28 I've done quite a bit of testing to verify that this is a FORTSU.v* issue in Career Mode. My testing shows that this issue does not effect War Patrols, Single Missions or Training. I suspect this issue may have something to do with one, or a combination of FileManager.dll , MultiSH4 , and the way FOTRSU.v* interacts with FileManager.dll I have tried having MultiSh4 rename my save folder SH4 but that didn't solve the issue. I think FileManager.dll may play a role in this. It comes down to this, when in Career Mode in FOTRSU.v*, the save games "write" the correct data, and, "read" the correct data only the first time it is loaded, after that, loading or re-loading any subsequent "load game", it seems that there occurs an "incomplete reading" of the data. I've tried using an old archived copy of FileManager.dll. The game worked but the same issue persisted. I made sure that MultiSH4 was running as administrator. That didn't solve the issue. Anyone have any suggestions? Meanwhile, I can still play Career Mode FOTRSU.v80 making sure that I don't load one save game over another without first quitting and re-starting the game. Now, where did I put my "Can o' Worms" opener? ![]() I was unable to replicate this issue in either WOTP Vanilla, TMO/RSRD, and TMO/RSRD/OTC/ISP.
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 01-06-19 at 04:10 PM. |
![]() |
![]() |
![]() |
#7059 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I did got caught once on a shelf up the Bungo Suido after a shelling. Flooded aft to the bottom and sat there doing some very slow repairs while some DD searched for me. Went over a day before being able to come back to the surface and escape. Those are fun.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
![]() |
![]() |
![]() |
#7060 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]() Quote:
Nothing like dumbing down the mod huh? ![]() Now The Type 95 53.3 cm (21") Torpedoes were assigned for IJN submarines boats. Many times you only needed one Type 93 to sink a ship where as the Americans had lower yield warheads (357 lbs less) and needed more for each ship ... after they corrected their depth and detonation errors. It was also very quick to reload for it's size and during the campaign for Guadalcanal Canal they became invaluable against of the American ships. It wasn't until 1943 that the Americans got to see a Type93 and exam it. The Americans had no equal to the Type 93 until 1945.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
|
![]() |
![]() |
![]() |
#7061 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]() Quote:
So it creates a Burn After Reading scenario. Fun. I recall the day night cycle always being odd since the the game went by base time only and did not take into account time changes across the map in its day night cycle. Would have been nice but I learned to ignore it.
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
|
![]() |
![]() |
![]() |
#7062 | ||
Swabbie
![]() Join Date: Sep 2005
Posts: 10
Downloads: 19
Uploads: 0
|
![]()
I recently encountered a frustrating little bug in TMO, where anytime a crew member got promoted in the field, his original face would be swapped for another (always the same red-headed guy).
This means that as I play my first few patrols of a campaign, my crew slowly shifts from a diverse, flavorful bunch of sea dogs to a boat full of creepy twins. It's a real immersion-killer. I got so annoyed by the issue in TMO that I finally decided to give FOTRS a try (love it so far, btw!). But tonight, as my first bunch of watchmen started to level up, I found the same thing happening. This is on a 100% fresh install, with no mods other than FOTRS installed. The copied post below has a little more info, mostly from another player who encountered the bug in TMO years ago. I'm very curious if this issue happens to everyone, and people just don't notice, or if we're just a couple of the unlucky ones. In either case, I'd really love to find a solution. I tend to get attached to my crew members in these types of simulators, and it's a bit disconcerting to watch them all get body-snatched. Thanks! Quote:
|
||
![]() |
![]() |
![]() |
#7063 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
Almost got killed by my own fish. CIRCULAR RUNNER !!!
Was nice to see that in this mod. Thank you for that. I just finished my third patrol on a fresh campaign and I am finding there is almost no planes at all now and the AI ships are just way to easy. I'm thinking I should have ships seeing my position from the periscope and maybe trying to ram it. Warships and merchants speeding up and doing better evasive maneuvers but I am just not seeing it. ![]() The photo above shows the results of my second patrol. When I began my attack all the ships actually slowed down to like 5 knots ... all of them. I chased the Kongo down under water at flank speed and sank it after I had finished off the others. My last patrol had four merchants, Passenger Liner, Heavy Mine-layer, Cruiser, Chitose, escort carrier. I found them off shore after an agent insertion. I sank all the war ships and Liner with torpedoes from less than 2000 yards with realistic reloads then surface and finished off the merchants with the deck gun. The merchants should have gained speed and at least tried to ram me or turned away. The initial attack they slowed down and stayed slow never gaining more than 7 knots when they were doing 12 and could have done more. Did something happen to the AI when the planes were minimized in this latest version? They are just not aggressive enough. Help your AI reach ... ![]()
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 01-07-19 at 02:09 AM. Reason: I'm old and decrepit |
![]() |
![]() |
![]() |
#7064 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
|
![]() Quote:
If it is something in th original stock version and you can't change it, so be it, but the anecdotal evidence says otherwise. I'm not a member of your test team - just some user who runs the game and tries to point out possible flaws. We all have the same goal, that of producing the best possible product. If it can't be fixed, then just say so. No need to vent. We appreciate all the effort the team has put into it, believe me!
__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
|
![]() |
![]() |
![]() |
#7065 |
Silent Hunter
![]() |
![]()
hey merc,
stop bragging. i had one of these when i was young, too. ![]() ![]() ![]() but one of the features of adulthood is the realization that the volume knob also turns to the l-e-f-t. ![]() ![]() ![]() seriously, nice comments on the action. i agree with some of what you said in that the enemy's first reaction seems to be to slow down...especially large convoys...of which we don't see too many playing the US side but see a lot of playing "the dark side". sometimes, the merchies slow down to 1 knot or less. that type of behaviour makes it easy to pick them off, if we can evade the escorts...which is a big if when they start shooting torpedos at us (me).
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
![]() |
![]() |
![]() |
|
|