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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6991 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#6992 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello!!,
![]() I just started on this mod and i noticed 3 things so far. The issues appear in training missions and campaign 1. Manually setting the range to a target does not work. If a try to input the range just to see how it goes with no target i can go from minimum to about 1240 or something. With a ship i can go from minimum to what i got from taking the range with the stadimeter. Let's say that i got a range of 1500 yards with the stadimeter then i lower the periscope and then i want to input manually a range of 3000 yards. I can not do that! I can only go 200 or 300 yards more than what i got with the stadimeter. 2. The target does not remains locked. I lock the target to do my job and after 3-4 seconds the lock is broken. 3. The target does not remains identified. I identified a Naka Light cruiser took mesurements and after 3 minutes i raised the periscope and i had to identify again the target. Perhaps when the final product is released we will get a revamped UI? A high resolution one maybe? An optional HD pack would be great ![]() |
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#6993 | |||
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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bybyx - I believe it's in the works!
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#6994 | |
I break things
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++++++++++++++++++++++++++++++++++ Updated: I enlarged the data/Textures/TNormal/tex/propeller.dds to 1024 x 1024 from 128 x 128 Will upload to area 51 soon. ![]()
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Last edited by s7rikeback; 01-04-19 at 01:44 PM. Reason: Updated |
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#6995 | |
Stowaway
Posts: n/a
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Thanks for submitting these great videos! Much appreciated! captnmike ![]() |
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#6998 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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You are welcome Captmike.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6999 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#7000 |
I break things
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Fingers crossed, you will not see many more, as most of the ship propellers normally use the same texture files within the texture folder.
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#7001 | |
Navy Seal
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Yeah, just make the resolution for a propeller take up 64 times as much memory. Piece of cake! Today. We live in amazing times! Stand by for propeller enhancement soon!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7002 | |
I break things
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And, its not a stock issue either, another Maddy special from Fall of the Rising Sun 1.4 GE dated 31/01/2013.
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#7003 |
GLOBAL MODDING TERRORIST
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From the days of trying to save DL times or load times.
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#7004 |
I break things
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Oh yes, Dial-up Internet access via 56K modem... once it connected...
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#7005 | |
I break things
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I've been testing the game for several hours due the list of issues listed very recently in this thread and so far I cannot replicate the problem you have highlighted above... I have removed the in-game Umark, and added several other versions from other modders. Tried all USN submarines to no avail. Even turned to the dark side of the war. Do you have anyother mods installed ? If so, could you please list them..
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