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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11536 | |
Argentinian Skipper
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When I apply the DynEnv High Visibility addon, the underwater seems Minecraft....a lot of cubic forms....buggy. What is the procedure to use this? I tried to change only the parameters of TWoS underwater by those of stock and I don´t see any change. BTW. I´m trying it with savegames from a campaign in course, not in base. Many thanks for any help! Fitzcarraldo ![]() |
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#11537 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
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![]() ![]() ![]() Also a thank you to all other forum members who also took their spare time for bringing support here and new input and game reflections for future updates. Thank you all, you are the greatest! ![]() Happy New Year! ![]()
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel Last edited by excel4004; 01-01-19 at 07:45 PM. |
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#11538 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Post #1 in the Dynamic Environment thread, second to last link in the 'patches, fixes & updates' section: DynEnv v2.9 - No Underwater Impurity Patch ![]() |
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#11539 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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Congratulations Vecko for another year's award. Well deserved and thanks for this amazing megamod, almost a new sim in it's own right by now!
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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#11540 |
Swabbie
![]() Join Date: May 2014
Posts: 11
Downloads: 24
Uploads: 0
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Just Returned after a long time. Thanks for awesome work. Need to update my mod folder and stumbled upon your mega mod exe. Extremely good work. Thank you.
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#11541 | |
Argentinian Skipper
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I solved it. My problem isn´t the impurities. I love them. Simply, I take the High Visibility addon from DynEnv, and delete all the files of the mod except the fog parameters (cfg). Working fine now. BTW, another question: Is there some way to calm those screaming sailors in the boat?. When I´m submerged, silent running on, 1 knot. speed....ever don´t lack some badass sailor screaming some order: change of course, depth, etc. Is it not supposed to hear whispering voices in that condition? All my crew are a gang of histerical screamers!!! ![]() ![]() ![]() I use only TWoS sounds and voices. No voices mod added. Best regards! Fitzcarraldo ![]() |
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#11542 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Glad to hear that
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![]() For a start, have you tried checking if the whispered equivalents of the screamed orders are found in the speech folder? ![]() |
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#11543 | |
Argentinian Skipper
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Many thanks. Fitzcarraldo ![]() |
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#11544 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11545 | |
Argentinian Skipper
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In SH3, Thomsen Sound Pack mod, you have real whispering voices for a silent running. Regards. Fitzcarraldo ![]() |
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#11546 |
Argentinian Skipper
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Existential question:
Are the sounds in SH5 related only to Sh.sdl or also are related to the scripts of the characters? The Stormy´s mod DBSM have whispering voices. The mod uses his own Sh.sdl and scripts for the characters (all changed for more young crewmen). I think the sounds of Stormy´s are compatible with TWoS, but the Sh.sdl file and the scripts, not. Stormy´s DBSM without the scripts and conserving the Sh.sdl file from TWoS is useless for me. Regards. Fitzcarraldo ![]() Last edited by fitzcarraldo; 01-03-19 at 10:55 AM. |
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#11547 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Been a long time since I was here on this forum.
Just got back into the Silent Hunter games and was wondering how I would go about removing the underwater fog this mod uses. I know it is realistic but I like to take screenshots and having the stock underwater look would be great or a greatly decreased fog. |
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#11548 | |
Argentinian Skipper
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Fitzcarraldo ![]() |
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#11549 |
Nub
![]() Join Date: Mar 2014
Posts: 3
Downloads: 52
Uploads: 0
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hi all.. i am new to playing twos mod. Im trying to find out how or if there is a way to have a chase camera for the exterior of the boat? thanks dave
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#11550 |
Navy Seal
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Yes, mousing over middle top screen, you’ll see icons for that.
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