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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: Jan 2011
Posts: 20
Downloads: 29
Uploads: 0
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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There is a forum thread which contains most of the information needed for making a basic but acceptably good ship conversion from SHIV (and SHIII) to SH5. It is neither a comprensive tutorial, nor a ste-by-step guide; one needs to read the whole thread to get a wider picture, and even so, the picture that you will get will be far from complete, but at least that would be a starter. I think I moved some of my first modding steps in the Silent Hunter world from that thread: before reading it, and before trying to put that information in practice (with tens of mistakes done and twice as much lessons learned) I basically knew nothing about dat format, SH controllers, etc. I owe the little I know today to my curiosity which induced me to ask questions, and to the patience of other forum members and modding veterans, who kindly answered my questions. They have all my gratitude, but without my questions they probably wouldn't have been in the position to help me. Now my question for you is: after the first wave of enthusiasm that followed the posting of the aforementioned thread by TDW, when many valiant (and now mostly retired) modders imported several new units in the game, how many new modders do you think tested themselves with ship/aircraft conversions? Unfortunately I can't remember anyone but Vecko, the author of TWoS. Why is that? Maybe that thread should have been stickied, maybe someone should have written a comprensive ship buiding/importing tutorial. Maybe we, as a modding community, could have made a better work in helping new members to move their first steps as potential modders, but how many people actually asked for this kind of help, and how many simply asked to see new ships and playable subs imported in game by someone else? I'll leave you to answer that one ![]() Last edited by gap; 01-02-19 at 06:35 PM. |
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#3 | |
GLOBAL MODDING TERRORIST
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(I still have the original files for that 14 by the way!) As I recall? I was one of the first to call the Devs on lack of the Unifiedrender controller issue. Here's the greatest thing I can tell any one. Work together! Share what you find and help when you can. A lone modder will burn out when all his peers turn their backs on him! There is a lot I have still not completed where SH5 is concerned. And a lot I have not even looked at for awhile. |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Seconded one thousand times! Quote:
![]() Last edited by gap; 01-02-19 at 08:15 PM. |
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#5 |
Watch
![]() Join Date: Jan 2011
Posts: 20
Downloads: 29
Uploads: 0
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There is one asking right now : )
Although my account may be several years old, I was 11 and just getting into SH4 when I created it. Hence the childish and very unoriginal username. I actually remember the specific ocasion, in a large chair at my grandmother's place. Since then I've been through a lot, but I haven't been very active in the Silent Hunter community. As such, I know very little of whatever drama might exist between long-standing captains of the forum. In fact, I don't even know enough to answer your question, even though I think I can read the implied answer ; ) At 19 I'm only just gaining the computer knowledge and above all the tenacity to work with creating mods and the like. The reason I created this thread in the first place was to try to get a grasp of the situation so I know in which end to start digging. I want to find as much information as possible and I thank you for the link to the thread you provided. More of that please! ![]() Also, @jeff-groves, I still don't have my answer about that damn exporter! ![]() Thanks both for taking time to reply! ![]() |
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#6 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Thanks Oskar123 for raising this topic.
There are so many ships in SH3 and SH4, that would be absolutely georgeous to have in SH5 too: for exemple TheFrogs Fleet, Texelbos French Fleet or Wise and Kovalls M04B/MX04B to name only a few of them. As far as I know, it isnīt too difficult to make them show up somehow in SH5 - I tried it myself. But thats just the beginning, and here the real trouble with wakes, transparency, lightmaps, damage zones and shadows starts: and as far as I grasp the essence of the thread Gap linked above right, there is no real solution for some of these, unless you are able to convert .dats to .GR2 files. As I remember right, it was in a thread of yours, Gap, I recently came across a file, wherein the terrain editors are explained. Never heard about before, but great stuff. As far as time allows, I will try to import Flakmonkeys lighthouse to SH5 using object editor. Some time ago, I tried to place it via misfiles, but it never shows up. No one can imagine, how annoyed I am about these quickly fading lighthouses, fixed to the harbours. Especially because lighthouses would be such a great addition to the real navigation mod of TWOS. But this is a theme for a thread on itīs own. |
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#7 |
GLOBAL MODDING TERRORIST
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Sorry gap.
I try to forget past transgressions but I am Human and a bit flakey and touchy at times. ![]() I have pulled the old Type 14 files back out from the crypt though. I even have the original mission I did for testing! We're talking files that pre-date the Unifiedrender controllers being added to SH5 by several months! ![]() Now if I could just find the Open Bunker files! |
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#8 | |
Watch
![]() Join Date: Jan 2011
Posts: 20
Downloads: 29
Uploads: 0
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The wakes looked just as good as the original ships'. I'm mostly (currently at least) concerned with the playability of the mod. As long as the added ships look like ships, act like ships and (most importantly) sink like ships, fancy things like shadows can wait. Have there ever been playable subs/ships added to this game? What are the difficulties in that compared to adding new merchants? I'm assuming the first person walk-around has something to do with it but surely there must be a work-around?
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I will always input AoB backwards. |
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#9 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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There is a thread around about the difficulties of adding a Type IX to SH5. http://www.subsim.com/radioroom/showthread.php?t=233811
As far as I know, itīs impossible to add shadows and to see the hull below the waterline on imported ships. Wakes, damage models an so on are possible, but a heck of a work. Hence respect for the great work that was done in TWOS. Moreover Iīm not sure, if itīs possible to add as much .dats to SH5 as you want to or if at some point you will run into stability issues. Would be interested in the answer too. |
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#10 |
Watch
![]() Join Date: Jan 2011
Posts: 20
Downloads: 29
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I see. Do you know why it's impossible to make the hull visible under water?
And since the man himself doesnt seem to answer, what is this all about? Will this solve any of the above mentioned issues? I'd love to get into modding Silent Hunter 5 (I was thinking about a playable XXI..) but if it's literally impossible I don't want to waste my time.
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I will always input AoB backwards. |
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modding |
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