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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Glad that you know it already. Very few lighthouse are not listed in the Lighthouse Directory, and it also provides general information and pictures of the active lights, as well as verbal and pictorial reference (when possible) of currently inactive or no longer existing lighthouses. Quote:
Terrain objects are not configurable, but if lighthouse models are set as land units rather than terrain objects, and if different light halos are stored in a library file, we can then link each lighthouse to any tipe of light effect (or even multiple effects) by use of equipment nodes. There are several advantages in this type of approach: - Just like air and sea units, land units are handled by the AI; they can see and be seen by other units, attacked, and destroyed. - they can be made to appear or disappear from the game based on date, simulating the destruction of some of them during the war. - their lights, set as any other equipment, can be configured by date, simulating the change in usage (or the darkening) of some lights during the war. |
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