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Old 12-29-18, 05:46 PM   #1
Jeff-Groves
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what texture are you using and how many mip maps?
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Old 12-29-18, 06:07 PM   #2
gap
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Quote:
Originally Posted by Jeff-Groves View Post
what texture are you using and how many mip maps?
diffuse map: DX5 dds format, 1024 x 1024 pixels, 11 mip levels, with self-illumination map in the alpha channel.
ambient occlusion and normal maps: DX1 dds format, 1024 x 1024 pixels, 11 mip levels each.

PS: congratulations for your recently earned and well deserved patch
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Last edited by gap; 12-29-18 at 06:21 PM.
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Old 12-29-18, 06:56 PM   #3
Jeff-Groves
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Scene LOD for the iceburg is 6.027+ to 12.055+
Scene LOD for most terrain GR2's are higher. Maybe that is the problem.

I'll look into the GR2 and see if we can up the LOD range.
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Old 12-29-18, 07:08 PM   #4
gap
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Quote:
Originally Posted by Jeff-Groves View Post
Scene LOD for the iceburg is 6.027+ to 12.055+
Scene LOD for most terrain GR2's are higher. Maybe that is the problem.

I'll look into the GR2 and see if we can up the LOD range.
Well, among bone's extended data editable through TDW's editor, there is a LODError whose settings (for iceberg models) are more or less in the range that you have just mentioned. I don't know if that's what you meant, but I already played with those settings, though without getting clear results. Maybe I should persist in that direction, and try copying LODError values from the land objects which seem to have the longest LOD distances in game
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Old 12-29-18, 10:07 PM   #5
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Kaleun no more.
Now it´s time to leave the Kriegsmarine and join the career of a cruise ship captain.
Beautiful work!
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Old 12-30-18, 12:37 PM   #6
gap
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Kaleun no more.
Now it´s time to leave the Kriegsmarine and join the career of a cruise ship captain.


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Beautiful work!
Thank you Seaowl, if I manage fixing the LOD-related problems, it will be part of the next release
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Old 12-30-18, 01:20 PM   #7
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enviromental mod, environment, terrain, trees, vegetation


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