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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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what texture are you using and how many mip maps?
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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diffuse map: DX5 dds format, 1024 x 1024 pixels, 11 mip levels, with self-illumination map in the alpha channel.
ambient occlusion and normal maps: DX1 dds format, 1024 x 1024 pixels, 11 mip levels each. PS: congratulations for your recently earned and well deserved patch ![]() Last edited by gap; 12-29-18 at 06:21 PM. |
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#3 |
GLOBAL MODDING TERRORIST
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Scene LOD for the iceburg is 6.027+ to 12.055+
Scene LOD for most terrain GR2's are higher. Maybe that is the problem. I'll look into the GR2 and see if we can up the LOD range. |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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Kaleun no more.
Now it´s time to leave the Kriegsmarine and join the career of a cruise ship captain. Beautiful work! ![]() |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Thank you Seaowl, if I manage fixing the LOD-related problems, it will be part of the next release ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Your inbox is full.
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Tags |
enviromental mod, environment, terrain, trees, vegetation |
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