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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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You need to open one of the wpn_cannon settings.
You'll see shells like AP and so on. Open that and you'll see the ID you need. Be aware that shell MAY change the power of the ships you will face in Game! One can avoid that by creating a separate set of files with new ID's and then you have separate shells for the Sub and separate shells for the ships. |
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#2 | |
Swabbie
![]() Join Date: Dec 2018
Posts: 14
Downloads: 8
Uploads: 0
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![]() Quote:
The torpedoes were easy, I just changed all of them to have between 180 and 230 damage... easy-peeasy... but trying to make my AA light and heavy Flak Guns, and Deck Cannons a little stronger is ... seeming to be something that is beyond my skills, as I do not want my enemies to also be stronger... I can't just go through and increase the power of all of the shells, like I did with the torpedoes... Hrm... I'm not sure what to do... I could just give up on making my guns stronger, I suppose... ![]() |
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