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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Hi TLAM,
I recieved the e-mail with the models. I'll convert them this evening and mail them back at the same address I recieved them. Most of the pics of the models I made are on the forum of my fellow italian modders. It's mostly in italian but we have a section dedicated to DW in english with a few pics. The address is www.forum.maricosom.net. Most of the stuff is not yet texturised (my texturer is still working on Destroyer Command ... if he doesn't start to work on DW soon I'll behead him) so, I'm afraid, the models themselves don't look so cool.
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#17 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Some nice models displayed there. Some look a little polygon happy, what's the polygon count that you usually go for?
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#18 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Normally I try to go around 15000. Something less for the subs. But I never get problems loading them in the game. The U212A SSK is 132Kb, the Sauro SSK is 326 Kb, the Burke is around 300 Kb, the Agosta SSK is 120 Kb, the Nanutchka is 340 Kb and so on.
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#19 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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I completed the 3d of the Victoria class SSK and I put up just a temporary texture (the final texture will be done later). I didn't have detailed drawings so I tried to make the best out of what I had.
Some pics at sea (sorry for the bad quality): ![]() The Windsor snorting ![]() Another view of the Windsor snorting ![]() The Windsor on the surface I'll start working on the Iroquois this weekend
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#20 |
Navy Seal
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You want me to paint that Aaken? Or are you going to have your guy do it?
EDIT: The Halifax is going good. Almost done with the mesh, just have the electronics gear (radars ETC), props/rudders and some of the deck details (Zodaics and hatches) to do. Then its on to mapping and painting. Last edited by TLAM Strike; 06-01-06 at 01:15 PM. |
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#21 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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Omg u guys rock ur my heroes! I cant believe u would take the time in adding Canadians ships in the game. Thank u all. I dont expect playable ships, as long as I can add my navy to the game.
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#22 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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If you look closely in those pics I added you may see that in the pics at periscope depth, with all the mast raised, the last message on the command line is a message relative to the raising of a mast. In the pic on the surface, the last command is the commencing of low pressure blow in the ballast tanks (which is given after the surfacing). Actually I was driving a chinese kilo to which I put the 3d of the Victoria, changed the name of the class, the name of the ships of the class and the country. If I (or anybody else) put in the database the correct values for the victoria sensors, the correct values for the NL and so on you would actually be driving a simulated Victoria (although with russian-chinese weapons).
God bless whoever created the DWEditor.
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#23 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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#24 |
Navy Seal
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I'm thinking about making a Kingston class patrol boat/mine sweaper. Considering how fast the Halifax is going (I'm amazed at how fast I built this thing) a OPV might not be too hard to squeze in.
Were HMCS Grilse (ex-USS Burrfish) and HMCS Rainbow (ex-USS Argonaut) unmodifed fleet boats? Or was Rainbow a fleet snort and Grilse normal fleet boat? And what sail did they have? I got a GUPPY model I can modify. |
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#25 |
Navy Seal
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Nice Victoria
If I'd known earlier I'd have sent over my painted one ![]() Aaken, what is that funny effect where the taper starts at the top of the hull towards the stern. I see that on my models if I try and smooth it too much. |
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#26 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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It may have something to do with single sided textures.
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#27 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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You guys are doing an excellent job, im very happy that Canada's navy finally has representation in Dangerous Waters. I cant wait to see a modeled frigate.
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Emancipate yourself from mental slavery, none but ourselves can free our minds. |
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#28 | |
Navy Seal
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#29 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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Any updates people?
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Emancipate yourself from mental slavery, none but ourselves can free our minds. |
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#30 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Sorry, I've been (and still am) ill these past days. For the Iroquois I've finished the hull. I've got to build the superstructures. I hope to have it finished by monday.
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