![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
unfortunately only the 6 current platforms are available to play. (LA, Akula, Kilo, FFG, P3 and MH60) with no current plans to expand toward new platforms in the near future. The creation of new platforms by the mod community has been refused as well.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
|
![]()
You certainly can do that. Use SCX with sub command. You can play all kinds of boomers in sub command and SCU. There will be no such mod like SCX/SCU for dangerous waters however, sonalysts does not want that.
|
![]() |
![]() |
![]() |
#3 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
Hm... I'm always hearing about the amazement which is SCX. You can't tell me that SCX achieve actual missile silo launches vis the Ohio VLS did it?...
![]() Gee, I'm thinking about going out and buying an old copy of SC to see what all the SCX mystique is about... ![]() ![]()
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
|
![]()
Well I don't think that you can launch missiles from the subs in SCX, just torpedoes. There's not much point in launching nuclear missiles, the effects aren't modelled and it would probably break the game engine if the speeds of the missiles got up to 20,000mph or so.
It's better left to the mission designer to script 'fake' missile launches, i.e. a trigger that states you've fired your missiles if you break through ice at a certain time and location. |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Hehe...
Oh yeah, we can fake it. I could definately make some kind of sublaunched ballistic missile with a nuclear warhead. Amizaur recently showed that the DW damage model can take a 30000kt blast, fired from a 65-76 torpedo. He said it killed everything within 50nm. I think the maxalt allowed by the sim is 100000m. The problem is... DW is a TACTICAL simulator. We could easily put in small nuclear Stallions and Squals... but then how would that make it a better sim? Perhaps we could do a nuclear TLAM, but at the end of the day, that would only be a gee-whiz kind of thing. It would make a big boom, things would turn grey, targets would die. Just a bit bigger version of what already happens with a TLAM. Cheers, David
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Engineer
![]() Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
|
![]()
Nuclear torpedoes would be nice to see, given that most Russian subs carried at least 2-4 of them. Would be nice for late cold war scenarios. Would probably be abused in multiplayer though :P
|
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
Rather than the 'flash-bang' potential of the Boomers it is the scope for teamplay in escort
and interception scenarios which interests me. Scenario designers can utilise existing platforms to simulate Boomers by defining performance criteria in the descriptions and imposing scripted penalties should players exceed these performance or weapon criteria. WW2 Bomber and fighter combined ops were/are a lot of fun ! Some of us get our adrenalin fixes in slow release by the typical flight sim experience of long periods of alertness followed by intense periods of frenetic action. Some weirdos, like me, even postpone the experience for days in the cold bath of scenarios like Sea Queens 'Kara Sea' But thats SP and in MP we should look to a speedier workout ! Is there a demand for this type of scenario ? Is this the sort of Artic mission called for elsewhere ? How long should such a MP scenario last - potentialy 2, 2 1/2 or 3 hours ? Anyone want to pilot Boomers ? I am a tad disenchated with 'designing' at present but this concept might just get the juices flowing again. :hmm:
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#8 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
|
![]()
In my opinion, the ability of launching missiles on SSBNs would be good in order to have a "time end". It will allow to create missions kind of: "find and destroy the Delta before she launches her missiles". or "protect the boomer untill she can launch".
Of course, it can be reproduced by other ways and make a "fake" launch, but if the AI could do the launch by itself, would be better and easier than forcing to. About nuclear warheads... well, personally I'm not interested on nuclear torpedoes, while recognize it would be a great show to see a CVN sinking with only one torpedo, among with part of the escort. ![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
![]() |
![]() |
![]() |
#9 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|