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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2011
Location: Warsaw, Poland
Posts: 11
Downloads: 32
Uploads: 0
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Thanks Jeff, but I`m sure that`s not the case.
When you get the cursor over certain compartment (in the "damage control team", the little window on upper left corner) you get a yellow frame around it, and then you can click it. I don`t get the frame nor can I click to select it on most compartment.Actually i can select only front and rear quarters , and the three compartments on the deck(deck gun, turm and flak). I`d post pictures but i don`t know how. So when under water i can select the deck gun but can`t repair it and that`s fine. The problem is i can`t even click/select most compartments. |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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This is NYGM No Damage Control Mod: @Der Teddy Bar, Years ago he had explained "The idea for the NYGM No Damage Control Mod was gouldjg’s. It was his request for this that prompted me to search out a way to stop the use of the Damage Control team for certain compartments. Now, the Damage Control Team can only be used for the crew quarters, the conning tower & AA/Deck guns. All damage for a compartment must be done by the men within that compartment. We have also moved the repair (only) of the batteries from the crew quarters to the bow torpedo room. The only times that you will have a use for the Damage Control Team is for flooding of crew quarters or for external repairs." But if you read the manual that is inside the NYGM mod folder, this explained very well by Stiebler @Blaz there are 2 errors in your Mod list ... IABLShipsforNYGM_New_Thomsen And MFM-Interim-Beta_NYGM they should not be enabled together, or choose one or the other, otherwise you may encounter problems sinking some types of ship (for example torpedoes that literally cross the ship, as if the target did not exist) - SH3_Commander_Updates_for_NYGM must NOT be enabled with JSGME .. but the files inside it must be copied / pasted into the ".cfg" folder of SH3Commander--->data--->cfg ![]()
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 12-15-18 at 03:11 AM. |
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#3 | |
Swabbie
![]() Join Date: Mar 2011
Location: Warsaw, Poland
Posts: 11
Downloads: 32
Uploads: 0
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I see...So you both are right. Thank you!
I`ve read all the manuals and don`y remember anything about damage control team, guess i have to read the manuals once again. So when I get flooding for example in diesel compartment ther`s nothing I can do but to sink? I definietly have to read the explanation in the manual(Those guys don`t have bar ideas ![]() Quote:
So which one do you prefer? What are the differences? Can`t find any info about the first. I`ll take a look into my modlist, and read the manuals once again. And thank you once again guys, you`ve already enchanced my SH3 experience. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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I prefer
IABL ship for NYGMThomsen ships but many others people prefer MFM interim beta. With MFM-Interim You should install MFM-Interim-Beta_NYGM after MFM. It corrects some ship parameters for proper behavior in NYGM. You can use it with MFM v3.2, and work good, With MFM v3.3 abnormal behavior of ships and/or crashes may occur If you want play with MFM interim beta you need install so.. For example NYGM Tonnage War V2.5 stand alone NYGM3_New NYGM3_6F NYGM 2017A Merchant_Fleet_Mod_3.2---->need! MFM-Interim-Beta_NYGM Etc Etc Etc.... So you play with more ship But possible little bug with some(few) ships If you want play with JABL Thomsen : NYGM Tonnage War V2.5 stand alone NYGM3_New NYGM3_6F NYGM 2017A IABL ship for NYGM Thomsen ships Etc Etc Etc.. No many ship...more realistic ( for me!) And Work good 100% with every ships
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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