![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
|
![]()
Sure, easy: Data/Cfg/GameplaySettings.cfg. At the bottom see:
[MiscSettings] AlwaysAutotargeting=0,0,0,0,0;for warships, merchants, uboats, air and land targets Re-number the zeros for the default actions: 1 = Maintain current orders. 2 = Engage target. 3 = Periscope Depth. I'm not 100% sure about the last two, but you get the idea. I have everything set to '1', which prevents the window from ever appearing or any new orders being issued. |
![]() |
![]() |
![]() |
#2 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
Posts: 155
Downloads: 135
Uploads: 0
|
![]()
What a relief; thank you, stork100... It's nice to chip away at all the little bummers that undermine the game.
|
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
|
![]()
Indeed. I just wish that time compression could be stopped when a friendly or neutral unit was spotted, like in SH3. Takes some of the fun out of identification. To the best of my knowledge a fix has never been found.
|
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() |
![]() Quote:
![]() i have put stars next to the one where enemy contact is involved. good luck. Main.cfg in data/cfg folder [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=64 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 ************* SoundEffects=2 CharacterAnim=4 EnemyDetected=64 *************** RadioReport=64 Particles=64 PrayState=64 ****************** HunterState=64 ************** 3DRender=64 Maximum=2048
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#5 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
Posts: 155
Downloads: 135
Uploads: 0
|
![]()
stork100: I wasn't aware that that was the case with SH4. I can live with it, but still, it'd make things a bit more immersive if there were a fix...
Last edited by Greystone; 12-10-18 at 09:12 PM. |
![]() |
![]() |
![]() |
#6 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
|
![]()
Interesting settings Mark. EnemyDetected=64 eh? Should spice it up a bit.
![]() |
![]() |
![]() |
![]() |
|
|