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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | ||
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
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The first thing i seach for in TGAs are unwanted comments. They blow up the file-sizes in total amount. Search by 'or' (not 'and'): Shop Pro,Autodesk,3ds max,ImageGear,Accusoft,Adobe,Photoshop,Graphics Processor In this collection 226 files can be found. Greetings. |
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#197 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures. ![]() ![]() ![]() Last edited by Anvar1061; 12-08-18 at 08:06 AM. |
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#198 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() [Unit 274] Name=St. Nazaire Class=NavalBase Type=407 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19400621 GameEntryTime=1200 GameExitDate=19450502 GameExitTime=2359 EvolveFromEntryDate=false Long=-262222.000000 Lat=5675087.000000 Height=-17.000000 Heading=90.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 ![]() Last edited by Anvar1061; 12-08-18 at 08:57 AM. |
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#199 |
Bosun
![]() Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?
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#200 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() http://www.subsim.com/radioroom/show...&postcount=179 |
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#201 |
Bosun
![]() Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Ahh, nice!
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#202 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
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delete all xxxx.tga goto Node AFB_SpitfireXXII goto "Linked 3D model" Remove all "Material Id" without "Name" click "Model preview" zoom in near to the textureless guns and click them Node - AFB_SpitfireXXII_guns3D Remove Material Id without Name click "Add" Add > 0x... SpitMk22.tga Save as... (not overwrite, if you have No Backup!) or Save (if you have Backup) and check inGame. The problem with use of S3D is that the 3D-Viewer may show you things, that does not work in SH3-inGame. Greetings. |
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#203 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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@ Hebe Vollmaus
If you want something done, do it yourself! © Last edited by Anvar1061; 12-09-18 at 06:39 AM. |
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#204 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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I collected probably the largest collection of GWX aircraft 165 units (a feature in the application of identification marks). It would be good to use all of them in the Global AIR Mod. To this end they shall organize by country and position on the respective airfields (LAB_LargeAirBaseGe for example) to historical accuracy. Separately will have to collect data for inclusion in Campaign_LND.mis.
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#205 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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After the majority of unit models are sorted, I start checking single missions to identify what I missed in the first part.
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#206 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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http://brat01.mybb.im/viewtopic.php?id=197&p=17#p93556
New water straems for VIIB, VIIC U-Boot hool. VIIB_1 VIIB_2 turms, and all first turms VIIC series. Early and late periscopes. To unpack and activate above activated a mod "U.-W&S_VII_Series", if there is a necessity to activate subturms or skins to execute it in last stage (after patch connection "Set_VII_Patch201812"). To test a patch in game and if updating arranges it is possible to merge with the mod "U.-W&S_VII_Series", a method of rewriting of files, preliminary having disconnected from game. In a folder "Stream_BlueWater" there is an alternative assemblage of generators with original colour of textures (blue). It is not recommended to use with green colour of water. In the rest, on your taste. To activate over a patch and before connection of alternative subturms and skins. If there is a necessity of merge to the mod "U.-W&S_VII_Series" first to make merge of a patch "Set_VII_Patch201812" with "U.-W&S_VII_Series" and then alternative drains "Stream_BlueWater". ![]() ![]() ![]() ![]() ![]() Last edited by Anvar1061; 02-06-22 at 12:33 PM. |
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#207 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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I need volunteers to test single missions. Test. Activating mod Blank Campaign and the Commander in selecting the type of boats and date to enter the chose Single Mission. Report your comments.
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#208 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() Last edited by Anvar1061; 05-12-19 at 02:29 PM. |
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