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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
@Bruno Rizzo: Did you follow the savegame condition recommendations in the GWX manual to avoid corruptions? Unfortunately SH3 still has some leftover bugs in that area. The rules when to save are quite a hindrance but it has served many well and a long time to play out entire carreers. |
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#2 | |
Nub
![]() Join Date: Dec 2018
Posts: 4
Downloads: 4
Uploads: 0
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![]() Quote:
It is manageable by assigning every new mission a new save and than I overwrite that save after every event like sinking or reaching some far off area. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Overwriting a savegame is not recommended as there are reports of corruption doing it this way. Using new/sequential savegame file(name)s is better. I have not had savegame corruptions that way. When I did it could be attributed to other reasons (saving with unrendered objects in the vicinity).
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#4 |
Nub
![]() Join Date: Dec 2018
Posts: 4
Downloads: 4
Uploads: 0
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Can confirm that having subsequent save games + patching to 4GB solved CTD issues for now.
I can run at 4096 time compression no problem. |
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