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Old 05-29-06, 06:39 AM   #27
LuftWolf
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I do, perhaps, see a problem with your testing method.

If you enable the torpedo before it reaches RTE, and then preenable it again, the RTE feature is disabled if the RTE is reached before the wire runs out.

In other words, if you set a RTE that is 5000m, and the torpedo runs 3500, and you enable it, and then preenable it again at 4000m, the torpedo will not enable again until the wire breaks.

In the same scenario, if you had set the RTE to 20000m, the torpedo would not enable again until the torpedo hit RTE, even if the wire is broken.

So, I think you may be confusing the wirebreak point with your RTE point if you are testing the torpedoes enabling them first and then preenabling them.

Try this. Set a torpedo to RTE of 1000m. Launch it, let it run. After it enables try to control it. Do the same and this time enable it before it hits the RTE range, and then preenable it again. You should not see the torpedo enable again until the wire is broken.

These are all features designed to make the torpedo more effective to use, we hope.

Cheers,
David
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