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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Years ago, a very brilliant programmer created this little gem for GWX4.
A project dropped based on the promise of what SH5 would be. ref, a legend that needs no explanation, wrote many Tools for the GWX Team in the time that S3D was not yet started. Since it has been over 9 years since last I heard from him. And he gave me his source code? I will now release to everyone his fantastic Tool for converting SH3 Units to SH4. Given the state of SH5? This program will assist anyone to convert SH3 Units to SH5 also. http://www.mediafire.com/file/py9zqj...2b/Sh3ToSh4.7z |
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#2 |
CTD - it's not just a job
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Jeff, thank you, and thank you to ref.
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Torpedoman
![]() Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
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Nice, thanks!
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My youtube channel> https://www.youtube.com/watch?v=aX2hANYYCS0 My SH3 mediafire>https://www.mediafire.com/folder/p2q..._HUNTER_3_MODS My SH4 mediafire>https://www.mediafire.com/folder/1p7..._HUNTER_4_MODS |
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#4 | |
Silent Hunter
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what is/was GWX? or GWX4? i have played mostly SH4. i have cdrom versions of SH3 and SH5 but i have spent very little time with them. mb
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
CTD - it's not just a job
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Grey Wolves eXpansion mod. Groundbreakers in modding. aka: barrier destroyers. If you did SH3, you had to do Grey Wolves...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Argentinian Skipper
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Many thanks!
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#7 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
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Hi all
Tried to convert a sh3 ship to sh4-prossedure went well but in game ship its totaly black. Its something to do about it? cheers ![]() |
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#8 |
GLOBAL MODDING TERRORIST
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#9 | |
Silent Hunter
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Or you may need to make sure that the DATA\ROSTER\[COUNTRY]\SEA\[UNIT].CFG file has a skin entry. SH3 does not handle skins via the CFG files like SH4, so there is a good chance that this is your problem. Note the text below from BBColorado.cfg (one of the stock SH4 ships): [Texture 1] TextureName=data/Sea/NBB_Colorado/NBB_Colorado_T01.tga LightmapTextureName=data/Sea/NBB_Colorado/NBB_Colorado_O01.tga NormalmapTextureName=data/Sea/NBB_Colorado/NBB_Colorado_N01.tga StartDate=19000101 EndDate=19991231 Frequency=1 If you don't feel like including Lightmap or Normalmap textures, set them to "NULL" - for example: [Texture 1] TextureName=data/Sea/NBB_Colorado/NBB_Colorado_T01.tga LightmapTextureName=NULL NormalmapTextureName=NULL StartDate=19000101 EndDate=19991231 Frequency=1 |
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#10 | |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 403
Uploads: 0
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Hi Jeff tried with NPTB cheers Last edited by nik112; 11-30-18 at 11:55 AM. |
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#11 | |
I break things
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This does all of that, but as Jeff has said, you need to manually enter the unit name to the names.cfg.And you may also need to edit the EQP & SNS files manually. And to also backup iambecomelife's posts, you also need to amend the SH4 roster.cfg to the examples given above... Blimey, I'm begining to sound like a salesman... ![]()
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#12 |
GLOBAL MODDING TERRORIST
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I did this Unit and it does have an issue.
Didn't have time to track it fully down and I'm sorry for the lack of time tonight. I had planned to fully solve the issue tonite. Then things went bad today. https://www.gatewaytoairguns.org/GTA...368#msg1548368 |
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#13 |
CTD - it's not just a job
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Jeff, I feel the pain man... sorry for your loss.
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#14 |
GLOBAL MODDING TERRORIST
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nik112,
There's a texture for the deck that gets exported from the dat. Put that texture back in the dat just as the original SH3 Unit has it. Use the tga version in the original dat. This will apply to all units that have the separate deck texture or other images in them. SH3 Units do not have Lightmaps so.... Your roster file should be as below. [UnitClass] ClassName=NPTB UnitType=103 AppearanceDate=19380101 DisappearanceDate=19451201 DisplayName=Transport [Texture 1] TextureName=data/Sea/NPTB/NPTB_T01.dds LightmapTextureName=NULL NormalmapTextureName=NULL AppearanceDate=19380101 DisappearanceDate=19451201 [Unit 1] Name=Transport DOC=19380101 DOD=19451201 There's a guide on how to create normalmapping around somewhere. |
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#15 |
CTD - it's not just a job
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Maybe this one: [TEC] SH4 models and texture maps from Skwasjer?
There is also [TUT] Bump mapping for SH4 in GFX Suites from danlisa, which has several rabbit hole links to go off into...
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"...and bollocks to the naysayers" - Jimbuna |
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