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Old 11-18-18, 08:16 PM   #18
Jeff-Groves
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Quote:
Originally Posted by Polak2 View Post

What is interesting 212_esm. j3d an ESM mast? I assume the interesting part is in hex look of the file.
Yes. The header part which lays out the number of verts and such is different. Still looking at it to try to figure out what the extra area is for.
I can calculate 283 verts of which 163 show up in 3d Object converter.
The extra space is what I don't understand at this time.
It's the first 4 bytes of the file.

EDIT: The first 4 bytes appear to mark the file as having an animationable part? That would explain the missing verts in 3D object converter also. Several files from DW stock have the exact same 4 bytes. Windsock is one.

I'll add a check to the template for 010 to jump the first 4 bytes if it is found. That will read all verts properly and get us to the faces.

Last edited by Jeff-Groves; 11-18-18 at 08:42 PM.
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