SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-29-18, 12:28 PM   #1
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

I was curious and opened some files with silent editor to see if there is something, and:

In nss_uboat21.zon you have 'colisionableobject'

a type 7c has 350 hitpoints and 21 has 450
7c armor 25 and xxi armor 28

The only weakness i saw was that crash speed, was 2 instead of 0.1 in the 7c meaning that if you are below crush depth you die pretty quickly.

This is on nygm.
Nicolas is offline   Reply With Quote
Old 10-29-18, 01:24 PM   #2
Alex Stolz
Swabbie
 
Join Date: Feb 2015
Posts: 14
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by Nicolas View Post
I was curious and opened some files with silent editor to see if there is something, and:

In nss_uboat21.zon you have 'colisionableobject'

a type 7c has 350 hitpoints and 21 has 450
7c armor 25 and xxi armor 28

The only weakness i saw was that crash speed, was 2 instead of 0.1 in the 7c meaning that if you are below crush depth you die pretty quickly.

This is on nygm.
I've never been playing NYGM. I'm on GWX3. It is probably modded in the former.
Taking into account the depth the XXI type can dive the reduction of its strength looks fairly reasonable because the pressure rises dramatically in the ocean at every meter. In other words, this value is ok.
I think the best way to feel that something is wrong with the boat is to play a short mission against a group of destroyers wiht XXI and immediately after the same one with IXD or IXC. You will feel the difference.
Alex Stolz is offline   Reply With Quote
Old 10-29-18, 01:41 PM   #3
Jeff-Groves
GLOBAL MODDING TERRORIST
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,649
Downloads: 137
Uploads: 0


Default

It's your Game install. Adjust it to suit yourself.
Jeff-Groves is offline   Reply With Quote
Old 11-03-18, 05:52 AM   #4
FGamer1956
Swabbie
 
Join Date: Jul 2018
Posts: 9
Downloads: 4
Uploads: 0
Default

Hi, Alex..if you you want dive deeper, then change in XXI.cfg from 450 to 700. The new depth ist max 370m. Dive slower after 300m !
greetings
FGamer1956 is offline   Reply With Quote
Old 11-10-18, 09:31 AM   #5
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

There's a setting in the XXI's zon file that makes it crush extremely fast when diving below max depth. It takes 50 points of damage per second where most subs have 2 points of damage per second.

The hull itself has more hit points and more armor than any other sub in the game.

EDIT: I'm doing this from memory (a decade) and I noticed someone sporting some different numbers up here so I might be off. But I remember it being so much higher that it baffled me.

Last edited by Dirk Gently; 11-10-18 at 10:10 AM.
Dirk Gently is offline   Reply With Quote
Old 11-14-18, 03:53 AM   #6
Alex Stolz
Swabbie
 
Join Date: Feb 2015
Posts: 14
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by Dirk Gently View Post
There's a setting in the XXI's zon file that makes it crush extremely fast when diving below max depth. It takes 50 points of damage per second where most subs have 2 points of damage per second.

The hull itself has more hit points and more armor than any other sub in the game.
Is it possible to fix all these flaws somehow?
Alex Stolz is offline   Reply With Quote
Old 11-14-18, 12:36 PM   #7
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

Yes and it's very simple.

Download "Silent 3ditor", install it and open the the *.zon file in the Data\Submarine\{the sub you want to edit}\

One of the editable sections is called "ColisionableObject" and contains the following values;

ArmorLevel = (Toughness of the hull)
Hit_Points = (Hit points... duh)
CrashDepth = (At what depth your hull start to take pressure damage)
CrashSpeed = (How fast the hull accumulates damage)
Rebound = (No idea but all subs seem to have the same value)

IMPORTANT: CrashDepth in this file refers to "crush depth" and have nothing to do with the crash dive settings.

As I already said, Type XXI already have the toughest hull and deepest crush depth. So set CrashSpeed to a lower number, for example 1,0 which deals 1 hp per second. Alternatively 0,1 which accumulates to 1hp per 10 seconds.
Dirk Gently is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.