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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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V3.2, now with rear diveplane animation! (Copied from Balao Class) Also some fixes to make it less 'shiny', due to specular maps and such being off. (As far as I can tell, the I400 is pretty much made of one material, vanilla ships have wood, metal, etc).
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#17 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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V4 finally out! V4 being a 'now complete animations for fore and aft planes' update!
Link will be on the front page as usual! I wish you guys would talk a bit more! But ahh well. I hope someone enjoys it! Current "To do" list is...Sparse...It's literally a fully animated and working submarine now... I really suck at ADDING to a model significantly, so I am afraid I cannot add working tubes. ;( I could always try, but...I dunno... I guess next update V5 will be a significant change to the UPC file, to increase crew, inner workings, etc. |
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#18 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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V5 Released.
Unit speeds, displacement, and range updated to historical I-400 specs. Engine and rear torpedo room now has more crew members. Torpedo loadouts differ in different years now. |
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#19 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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Decided to kitbash a double barrel 4 inch gun for use with it, as I feel 2 deck guns just isn't enough. >;D
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#20 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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V6 Released, and now the mod has a DOUBLE BARRELED FOUR INCH DECK GUN!
Which I made by ripping up the vanilla one and modifying it a little. ;D It even has proper animations! Hope you enjoy. Feel free to rip out anything I make and add it to your own mod if you'd like too. I'll post some pics of the double barreled gun in a bit! |
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#21 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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https://imgur.com/a/G5qnWmi
Here we are! A couple pics. Just note you mayyyyyyyyyyyyyyyyyyy get a crash on occasion, there's nothing I can really do about it. I'd suggest ensuring the game can use as much memory as possible. And don't try to use it with time sped up. |
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#22 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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;( I'd appreciate it if I had some form of feedback, but ahh well...
I guess the forum isn't particularly huge... |
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#23 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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Ooooooooooookay so somehow I messed up, BUT where there's failure there's knowledge!
I will be revamping this from the beginning, the link in the first page sadly is a broken mod. |
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#24 |
Swabbie
![]() Join Date: Oct 2011
Posts: 8
Downloads: 29
Uploads: 0
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Hello!
Did you ever get this to work? I'm dying to play the I-400 under a fictional "captured by USA" type of situation. |
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#25 |
Gefallen Engel U-666
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burntham113!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#26 |
Swabbie
![]() Join Date: Oct 2011
Posts: 8
Downloads: 29
Uploads: 0
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