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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Bodaga222,
Is there any chance you will be adding Tycho's just released functional draggable chronometer patch for SH3 into your excellent ARB WideGui mod? Would be a nice addition if you have the time to add it. Kelly621 |
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#2 |
Navy Seal
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Ok finally got it to work
![]() Had to full re-install SH3 ![]() Something must have been screwed up somewhere.
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#3 |
Bilge Rat
![]() Join Date: Dec 2011
Posts: 1
Downloads: 98
Uploads: 0
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First of all, absolutely fantastic mod! I was posting initially regarding what I thought could have been faulty periscope tick marks but the problem was self correcting when I discovered I was incorrectly classifying the target ship during tests.
I went back to SH3 + GWX + mods recently when I found myself spending more time trying to fix SH5 glitches even with the latest supermods then playing the game! ![]() Keep up the good work! Last edited by Force_Majeure; 10-16-18 at 11:01 PM. |
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#4 |
Watch
![]() Join Date: Jan 2018
Location: Melbourne, Australia
Posts: 17
Downloads: 110
Uploads: 0
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I managed to get this GUI working with very little fuss. The wide map looks great!
![]() However... I noticed that this GUI uses ericlea's corrected RAOBF speed indicator on the periscopes. (it's a fix for the incorrectly positioned speed marker in Ahnenerbe WideGui Final). The fix works, but sort of detracts a bit from the original appearance. So I recently made a version that looks more in style with the original instrument. Here's ericlea's version: ![]() And this is my improved version (now being used by ericlea himself): ![]() Here's how it looks in-game (Ahnenerbe version shown here): ![]() Until such time as Brodaga222 includes it in his next update, a JSGME-ready patch for it can be downloaded here. Despite being named as a fix for Ahnenerbe, it's a direct drop-in replacement for the ARB WideGui as well. |
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#5 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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#6 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi
There is a little problem with the reticles from v0.3.1. We do not see graduations at night. Can this be corrected ? Thank You ![]() |
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#7 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() Quote:
Hi ! Functional draggable chrono for ARB widegui is done ! https://www.dropbox.com/s/y12x287i61...idegui.7z?dl=1 Installation : 1- copy your sh3.exe wich is in ARB widegui mod (already patched with h.sie and TychoSh3Patch) and paste it in this mod at the same level as "ChronoPatch.bat" 2- launch "ChronoPatch.bat" to patch sh3.exe 3- then activate this mod with jsgme after ARB widegui mod. Thanks to Tycho for this great sh3 enhencement ! http://www.subsim.com/radioroom/showthread.php?t=238735 Ericlea ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 02-01-21 at 01:22 PM. |
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