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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

 
 
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Old 05-27-06, 03:20 AM   #32
LuftWolf
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Join Date: May 2005
Location: Free New York
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Quote:
Dickensian * translation for our NY wizard -
1. What ranges will UUV track incoming /surface/subs ?
2. Will torps be easily spoofed ?
* Just a little sarcasm LW !
Beats me... but these sorts of things can be tweaked easily once the engineering is done. Kind of like tuning a guitar.

Just to give you guys a status report, I have finished dividing the AI from the player torpedoes, which was no small task.

Now I have the bulk of the playable torpedo doctrines to make as well as finishing up the database changes for the AI, as well as the advanced sensor modelling.

I think I can say, confidently that we are about 65% there, with the majority of the large critical blocks being done.

Realistically, I think the torpedo mods can be done in a few days and submitted for testing, and I think LWAMI 4.00 can probably be done in about two weeks or so, and that's with a lot more changes in it than just the torpedo mods, as well as factoring in a testing period.

I'll keep you guys posted.

Cheers,
David
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