SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-26-06, 05:45 PM   #11
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default ships

Quote:
Originally Posted by andy_311
I would love to know how to do that go under a ship never got the knack to do it or screwed it up. would love some pointers.
Oh bigboywooly thanks for the Iowa BB.
No problem

http://www.subsim.com/phpBB_archive1...ffaead0b847d62

Thats the archive link to all the mods that were in the sticky that somehow vanished in case you want anything else
As for getting under a ship well depends on what level of realism am playing
If I have outside cam on usually line it up and try to stop at right time - sometimes takes a bit of to and fro
Or if you not too deep you can use periscope looking up as long as you in general area but that a lot more difficult and not recommended if being chased
It has worked for me in the past - I usually wait till convoy has moved on then move away from ship and finish her off this time I had made the mistake of turning away from convoy to evade dd so was stuck in the open when they found me
They just worked their way back towards convoy and found me hiding lol still with all the noise of ship breaking up gave me a bit of a head start to get away - eventually

No such luck in 44 tho
bigboywooly is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.