SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-12-18, 11:55 AM   #1
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default Auto TDC Tutorial Attacking An Escorted Convoy > Pictorial

Auto TDC Tutorial Attacking An Escorted Convoy > Pictorial

My WO has suddenly told me there is a ship off my port bow long range.

Picture 1 > I have measured the distance to be 4,000 meters.
I can see this warship is quite fast around 10 or 11 knots.
I am at around 90 degrees to this warship and I am too close to him to close the distance without being seen so I need to make a flanking movement.


Picture 2 > I have scrolled the map out so I can find the warships course 102 degrees.


Picture 3 > I need to change my speed from Slow Ahead and also change course to run parallel with the warship.


Picture 4 > Speed increased to Ahead Flank and my course altered to 102 to run parallel.


Picture 5 > Deleted

Picture 6 > The X mark was where I last saw the warship.
I have a 4 or 5 knots advantage so my course can be changed a few degrees to 100 in the mean time I want to set up an attack position.
Notice there are only 2 course lines under 700 meters apart.


Picture 7 > I have setup an attack position.
Notice this is 63km from where I first spotted the warship.
There is no guarantee at this distance that the warship will still be on the course line I drew out as wind speed and wind direction at this distance is likely to pull him off course even if he maintains the original 102 course.


Picture 8 > I am at All Stop and gliding into my attack position.
I do not want to be to close as I do not want to be picked up on his asdic.
With Auto TDC you can still hit targets even at 5,000 meters distance.


Picture 9 > Now at periscope depth I have set the crew to Battle Stations and have ordered Silent Running.
I waited while surfaced for the ships to come into view and then drew out the 2 course lines.
I should hopefully be able to setup a multiple attack on these 2 course lines.


Picture 10 > My Sonar man has picked up a number of contacts.


Picture 11 > Opening the tube doors and setting all 4 torpedoes to fast, however this may change.
Very important to make sure the tube doors are open otherwise you will miss the target


Picture 12 > I am setting the 4 torpedoes depth.
I know there are 2 Troopships/AMC’s which will have a decent draft.
I will fire 2 torpedoes at each target, each one with a different depth.
I am only carrying G7a torpedoes, the electric G7e torpedoes I replaced with the G7a.
Torpedo depths > 2 at 3.4 and 2 at 3.7 meters.
The wind speed was 10 so they should not run too deep.


Picture 13 > The target locked is a Small Replenishment Ship as showing on the TAI map.
Must be new from TWoS as I have never seen one of these before in SH5.

Break/Lock is a setting in TDW’s Options File Editor Viewer (OFEV) that shows that the target is locked.


Picture 14 > Shows how small this ship is by the torpedo depth gauge.
I am using the Torpedo man, officer icon 3 to identify the targets by clicking on icon 1 the one on the left each time to identify targets.


Picture 15 > The TAI map is showing a second ship, ringed Troop Transport or possible AMC.


Picture 16 > I am now targeting the Troop Transport you can see the difference on the torpedo depth gauge between this ship and the previous one.


Picture 17 > It is time to configure the TAI Map by pressing the button showing.


Picture 18 > Notice the change on the TAI Map when I click on the Torpedo solution line.
Shows the Torpedo solution line going through the middle of the Troop Transport.
Exit TAI map features.


Picture 19 > New Target on second course line showing locked is another Troop Transport
Notice the torpedo solution line.


Picture 20 > Now look again at the torpedo solution line position when I unlock the target and notice the difference.
Auto TDC has calculated this is where the torpedo needs to impact to hit the target.


Picture 21 > All 4 torpedoes are now away.
2 torpedoes were re-set to slow for the nearest Troop Transport.
2 torpedoes set to fast for the the other Troop Transport furthest away.
As is often the case the torpedoes have been spotted and all the ships are trying to take evasive action.


Picture 22 > 1 hit and 3 misses.
The other 3 torpedoes would have hit the 2 targets which were extremely lucky and it was undoubtedly their speed which saved them.
As they say some you win and some you lose.

I am using a mod where 1 torpedo will sink any size ship but I always fire 2 in case 1 is a dud.


Picture 23 > Destroyed mark showing the Troop Transport.


Picture 24 > Captains Log.
Notice the year and day corruption this is now quite normal and is not a problem.
I have a tutorial how to edit and correct this but personally I do not bother.


Mods used can be either found in my Tutorials or come with TWoS.
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\TWoS_Parts]
TWoS DeckGun Friendly Waves
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Map Contact Colors
TWoS Neutrals Illuminated Only_Until [Date]
TWoS SV Interior QR1 QR2 Rooms
TWoS UI cmd_Auto Target ID
Critical hits v 1.2
DeckKannon
one ship, one torpedo v1.00
MightyFine Crew Mod 1.2.1 Stock faces
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TWOS restore captain's icon 4 by JCWolf
Unscratched Optics for Large Optics v1.4
Binoculars with bearing by Torpedo v1
Church's SHV 1.01 Keyboard Commands v1.1
Chart Colour Scheme 3
TWoS Glass Covered GUI Dials

So there you have it, as usual not everything going to plan but still a result.

Any questions just let me know.


Last edited by THEBERBSTER; 09-20-21 at 01:41 PM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 11:57 AM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default How To Change Game Play Settings At Sea When On Patrol

How To Change Game Play Settings At Sea When On Patrol

This Tutorial will show you how you can make various changes as and when you want to while in a Mission/Patrol and not in the Bunker.
You can make one or any number of changes as long as each file shows the same changes have been made.
The Tutorial is structured so all the changes follow a logical sequence from first to last so there is less chance of confusion taking place.

This is your starting point > Go to > C:> Documents > SH5 > data > cfg > you must be able to see this path in the main menu to be able to make any changes.

Please take careful note of the paths as you move through each of the 8 changes needed to complete the processes, many of the files have the same names and identical structure, but are in different places.

Tutorial 1 > Pictorial Procedures
Picture 1 > Open > cfg > SaveGames File folder.


Picture 2 > You will now see all of your Save Games folders.
Open > SaveGames > 00000000 this is the master Save Game folder.


Picture 3 > Open > 00000000 > UPCInitial File folder.


Picture 4 > Open > UPCInitial > GameplaySettings.
Take note of Pictures 5 – 6 – 7 – 8 as these are repeated in all sequences.
These pictures have been minimized for this Tutorial.


Picture 5 > Notepad > LimitedFuel= true is the current setting.


Picture 6 > Notepad > After change > =false.


Picture 7 > Press the X after changes are completed.


Picture 8 > Click on Save to accept changes .


Picture 9 > Select 00000000 from the path.


Picture 10 > 00000000 > Select Gameplay Settings..
Repeat Pictures 5 > 6 > 7 > 8.


Picture 11 > Select SaveGames from the path.


Picture 12 > SaveGames > Shows My Last Save Game 00000004 highlighted.
You now need to find your last saved games.
Do not expect the saved game with the highest number to be your last save.
At some point you will have a mixture of 7 numbers and 1 alphabet letter.
Always select your last saved game by > Day > Month > Year > Time.
In the example this is > 20-Sep-18.21.56 which is saved game 00000004


Picture 13 > 00000004 > Open UPCInitial File folder.


Picture 14 > UPCInitial > Open GameplaySettings CFG File.
Repeat Pictures 5 > 6 > 7 > 8.


Picture 15 > Select 00000004 from the path.


Picture 16 > 00000004 > Shows UPCInitial highlighted, this needs to be changed to go to the nest procedure.


Picture 17 > 00000004 > Open GameplaySettings CFG File.
Repeat Pictures 5 > 6 > 7 - 8.


Picture 18 > Select cfg from the path.


Picture 19 > cfg > Shows SaveGames folder now completed.


Picture 20 > cfg > Open UPCInitial File folder.
Repeat Pictures 5 > 6 > 7 > 8.


Picture 21 > UPCInitial > GameplaySettings CFG File.
Repeat Pictures 5 > 6 > 7 - 8.


Picture 22 > Select cfg from the path.


Picture 23 > Shows cfg > UPCInitial highlighted.


Picture 24 > cfg > Open GameplaySettings CFG File.
Repeat Pictures 5 > 6 >7 > 8.


Picture 25 > Ciick on X to Exit
Changes are now completed.


Start your game and check that Picture 6 is showing the change or changes that you made to the files.
If it is not then you have missed a file change somewhere.

Picture 26 > Options >Game Play Settings before making changes.


Picture 27 > Options > Game Play Settings after changing shows Limited Fuel is now disabled.
What you see is what you will get in your game.
Always check here after making any changes.


Note.
If you see that your changes have not taken place the first place to check is your last save game.
Check that you selected correctly from > day > date > and time.

Picture 28 > On patrol at sea the picture shows Fuel 100%



Tutorial 2 Option > Full Listing Procedures by Groups
C: >

Documents >

SH5 >

data

cfg >

Group 1
cfg > SaveGames File folder

cfg > SaveGames > 00000000

cfg > SaveGames > 00000000 > UPCInitial

cfg > SaveGames > 00000000 > UPCInitial > Gameplay Settings CFG file

cfg > SaveGames > 00000000 > UPCInitial > Gameplay Settings CFG file > Notepad

Notepad is now open to make any changes.

cfg > SaveGames > 00000000 > UPCInitial > Gameplay Settings CFG file > Notepad > X to Exit

cfg > SaveGames > 00000000 > UPCInitial > Gameplay Settings CFG file > Notepad > Save

cfg > SaveGames > 00000000 > UPCInitial > Gameplay Settings CFG file

Group 2
cfg > SaveGames > 00000000

cfg > SaveGames > 00000000 > Gameplay Settings CFG file

cfg > SaveGames > 00000000 > Gameplay Settings CFG file > Notepad

Notepad is now open to make any changes.

cfg > SaveGames > 00000000 > Gameplay Settings CFG file > Notepad > X to Exit

cfg > SaveGames > 00000000 > Gameplay Settings CFG file > Notepad > Save

cfg > SaveGames > 00000000 > Gameplay Settings CFG file

Group 3
00000004 > Use your own last save game here.

cfg > SaveGames

cfg > SaveGames > 00000004

cfg > SaveGames > 00000004 > UPCInitial

cfg > SaveGames > 00000004 > UPCInitial > Gameplay Settings CFG file

cfg > SaveGames > 00000004 > UPCInitial > Gameplay Settings CFG file > Notepad

Notepad is now open to make any changes.

cfg > SaveGames > 00000004 > UPCInitial > Gameplay Settings CFG file > Notepad > X to Exit

cfg > SaveGames > 00000004 > UPCInitial > Gameplay Settings CFG file > Notepad > Save

cfg > SaveGames > 00000004 > UPCInitial > Gameplay Settings CFG file

Group 4
cfg > SaveGames > 00000004

cfg > SaveGames > 00000004 > Gameplay Settings CFG file

cfg > SaveGames > 00000004 > Gameplay Settings CFG file > Notepad

Notepad is now open to make any changes.

cfg > SaveGames > 00000004 > Gameplay Settings CFG file > Notepad > X to Exit

cfg > SaveGames > 00000004 > Gameplay Settings CFG file > Notepad > Save

cfg > SaveGames > 00000004 > Gameplay Settings CFG file

Group 5
cfg >

cfg > UPCInitial File Folder

cfg > UPCInitial > Gameplay Settings CFG file

cfg > UPCInitial > Gameplay Settings CFG file> Notepad

Notepad is now open to make any changes.

cfg > UPCInitial > Gameplay Settings CFG file> Notepad > X to Exit

cfg > UPCInitial > Gameplay Settings CFG file> Notepad > Save

cfg > UPCInitial > Gameplay Settings CFG file

Group 6
cfg >

cfg > Gameplay Settings CFG file

cfg > Gameplay Settings CFG file> Notepad

Notepad is now open to make any changes.

cfg > Gameplay Settings CFG file> Notepad > X to Exit

cfg > Gameplay Settings CFG file> Notepad > Save

cfg > Gameplay Settings CFG file>


Exit An acknowledgement to my friend Sam.Willow for giving me the idea for this Tutorial.

Last edited by THEBERBSTER; 03-11-19 at 04:37 PM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 02:22 PM   #3
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default Dial Options In Periscope View

Dial Options In Periscope View

Pressing the 2 buttons on the display changes which dials you see.

Picture 1 > shows a basic setup for Auto TDC
.



Picture 2 > is as picture 1 with the additional dials by pressing MINIMAL now gives you the option to change the dials manually using the on/off button showing.


Picture 3 > replaces picture 1 when pressing ALL adds a full set of dials to picture 2

Dial Options In Periscope View
Picture 4 > reverts back to picture 2 by depressing the ALL button.


Last edited by THEBERBSTER; 03-07-19 at 06:02 PM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 04:44 PM   #4
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default Sub Systems German to English Translations Type IIA

Sub Systems German to English Translations Type IIA





























Last edited by THEBERBSTER; 09-30-18 at 04:01 PM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 04:47 PM   #5
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default Officer Groupings Default And Optional

Officer Groupings Default And Optional Das Boot

Picture 1 > Default


Picture 2 > TDW's Optional Das Boot Crew Mod
See Tutorial Post #7 or Post #25

Last edited by THEBERBSTER; 10-06-18 at 10:17 AM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 04:49 PM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default The Wolves of Steel And Stormy’s DBSM SH5 v1.3 Basemod How To Make It Compatible.

The Wolves of Steel And Stormy’s DBSM SH5 v1.3 Basemod How To Make It Compatible.
To make this mod compatible with TWoS you need to remove the Sh.sdl file.

Go to the folders data\sound in Stormy’s mod.
In the sound folder remove the Sh.sdl file.
Copy and paste the mod to TWoS_Parts in the main game folder.

This mod will replace the TwoS keyboard and its layout.
Picture 1 > TWoS latest Keyboard




Some functions like W-A-S-D are replaced by the arrow keys.
Picture 2 > Stormy's and Church's Keyboard layout.



Some other functions are duplicated and need to be changed in the OFEV with different key bindings.
Keyboard Changes Needed In The Options File Editor Viewer (OFEV) with Church's SHV 1.01 Keyboard Commands 1.1 Mod > Pictorial

This mod needs to be placed last in JSGME unless the Real Naviation mod is enabled.
The Real Navigation mod must not be overwritten.

Last edited by THEBERBSTER; 03-20-19 at 06:58 AM.
THEBERBSTER is offline   Reply With Quote
Old 09-12-18, 04:52 PM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default High Contrast Nav Map with Inverse Shallow Colour > By NisGeis

High Contrast Nav Map with Inverse Shallow Colour

This mod changes the map colours, for those that have trouble differentiating between the depth information on the chart. It also offers the removal of terrain elevation information and also the correct nautical use of dark colours for shallows and light for the deep, as opposed to light for shallows and dark for deep on maps.











Download the mod and then choose one mod to install. There are four options contained within the one rar file.

Download here

Courtesy acknowledgement to NisGeis

Last edited by THEBERBSTER; 09-20-21 at 03:52 PM.
THEBERBSTER is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.