SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-11-18, 04:58 PM | #1 |
Planesman
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
|
MODS
|
06-19-18, 12:21 AM | #2 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
|
I would like to see more skins for the different U-Boats and all the Objectives and messages translated into English. I already voted in your poll but I just thought I would also reiterate it here. Thanks Alex for all your hard work.
|
06-20-18, 02:23 PM | #3 |
Planesman
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
|
|
08-05-18, 03:56 AM | #4 |
Planesman
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
|
|
08-06-18, 02:57 AM | #5 |
Planesman
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
|
|
08-31-18, 10:15 AM | #6 |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
|
Hi all
These are some of my mods that i have been working on for the KSD-II. 1. New sounds, effects and more balanced volume. To see the difference load some mission where there is a huge battle going on,then surface your sub and allow to take some shell hits. You will notice that sound effects are not overlapping with one another and they sound more clean. DC sound is more balanced, i think it was too loud before. Also there are some new sounds of rain, wind, interior ambient and others...it could be a matter of taste so if you don't like some of the new sounds just delete them in sound folder and load the mod without them. http://www.mediafire.com/file/xzc468...ounds.zip/file 2. Increased field of view for interior camera, this makes the feel that interior is a little big longer and it looks better. This only affect interior camera, not conning tower, periscope or free camera. http://www.mediafire.com/file/n55e8i...d_FOV.zip/file 3. New environment, new waves, reflections, underwater and some glitches has been fixed. There was a glitch where a submarine can sink in a 15 m/s waves. Also there was a small glitch on the terrain when you are looking it from a certain distance. All of this has been fixed. Also there is a new Reshade Effect that comes with this mod. To make it work you will need to open d3d9.ini with notepad and change the paths where you have installed the game. You will have to disable any other Environment mod for this to work. http://www.mediafire.com/file/8bo8eu...ement.zip/file 4. More Realistic Flotation for Type VIIc. The submarine will act more natural on waves, especially the big stormy waves. There are no side effects but i had to make a few minor changes, a normal dive would take a little bit longer about 1:30 minute, the crash dive would take about 40 sec. Personally i like this because it makes the game more challenging and you would have to plan diving more ahead. I have done this only for VIIc because it is my fav. sub but if someone likes it i can make changes for others subs. http://www.mediafire.com/file/boaxgm...ation.zip/file Last edited by skipjack578; 08-31-18 at 02:30 PM. |
08-31-18, 03:01 PM | #7 |
Sea Lord
|
Awesome changes
|
09-01-18, 04:57 AM | #8 |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
|
|
09-01-18, 01:08 PM | #9 |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
|
Here is another mod for KSDII.
Only for Type VIIc for now. This mod makes the blown fuse effect after a depth charge attack. So when a sub is being bombarded by a depth charge, there will be a flickering lights and then the crew will be in the dark for a while (not complete darkness). The time that the crew will be in the dark is random between 3-10 minutes and that will simulate the time of how much the crew needs to replace the blown fuses and light bulbs. And yeah it is a cool atmospheric effect. http://www.mediafire.com/file/n0a4q7...ffect.zip/file Last edited by skipjack578; 09-01-18 at 01:21 PM. |
09-01-18, 01:59 PM | #10 |
Sea Lord
|
Awesome addons. Can you make bowspray a bit quiter and diesels louder?
|
09-01-18, 02:59 PM | #11 | |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
|
Quote:
Thanks! Yes, you are right the diesels were too quiet. So i set them louder, thanks for reminding me that! About the bowspray sound, hmm...here the bowspray sound is very quiet if i put a volume just a little bit down i can't here it anymore. Maybe you meant the ambient_wind sound, because it sounds like a bowspray and the wind in the same audio. So i did make it more quiet. Here is the fix, see if it helps: http://www.mediafire.com/file/8k59jb...iesel.zip/file |
|
09-07-18, 12:05 PM | #12 |
Watch
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
|
This is version 2 of visual effects.
Underwater visibility has been increased. Now there is about 50-50 chance that the crew will stay in the dark after a depth charge attack. Only for Type VIIc for now. Use this mod with New environment mod, otherwise the game may not start properly. http://www.mediafire.com/file/9z8058...ts_V2.zip/file |
10-12-18, 12:24 AM | #13 |
Planesman
Join Date: Jul 2017
Location: Russia
Posts: 191
Downloads: 55
Uploads: 0
|
|
10-16-18, 05:58 PM | #14 | |
A-ganger
Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
|
Quote:
Is there any chance to get this with the english menu? |
|
04-15-19, 02:42 AM | #15 | |
Helmsman
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
|
Quote:
|
|
|
|