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#1 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
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Correct!!
Queen Elizabeth class battleship. I'm using Hms Warspite as a reference for this model.
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#2 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
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were there other elizabeth class ships in the atlantic theatre? warspite was in the mediterranean wasnt it ? (i was playing the old simulations canada game Fleet Med today, playing as warspite in the calabria scenario)
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#3 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
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Warspite had an important role in the battles for Norway in may 1940. Then she spent most of her time in the med until D-day when she was part of the bombardment force.
Hms Malaya had an encounter with the Scharnhorst sisters in the south atlantic, but there was no battle.
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#4 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
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ah right, - great i look forward to trying a demo of it where there is a ship to fight against!
will you make the Admiral Hipper too, - have some other Kriegsmarine ships one can form a task force with, even if its not the case that it can be commanded, i would still love to see it in the game. |
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#5 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
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Yes, the intention is to be able to give orders to other units, aircraft, uboats and surface ships in battle situations.
As it is now, there is a Deutschland-class which can follow you and fire at the enemy AI. In the campaign module, you can order uboats and your reconplane around, but you won't see them in the 3d battle module. Yet... I still have alot of job to do with the campaign module, then I'll focus on enemy AI. And based on how I manage with the enemy AI, we will see what can be done with friendly AI. I haven't shown the campaign module yet, but it is basically a 2d gridmap where you do the travelling, search for targets and do some strategy. During an encounter or if you want to scan manually for targets with the radar, you switch to the 3d battle module.
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#6 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
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oh cool, well i hope you go do well with making the AI - have it behave realistically enough - things i would like to see would be an AI that will determine whether to close or open the range depending on its capabilities and whether it can correctly identify enemy ships or not - losing track of ships in combat and accidentally firing on friendlies - this is something i dont see AI do enough of in games (the old simulations canada games did have it where it was caused by depending on how you set the engagement rules for your ships/fleet at the start - the simulations canada games are interesting to look at - the player is always experiencing information as it is received back to their flagship and so friendly units engaged in combat may get lost in smoke or if out of sight and will be too busy to give back status reports, which then means a risk for your fleet of accidentally firing on them if trying to give support and firing before targets have been fully ID'ed)
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#7 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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saw your new post on the campaign module looks great, and it will be exceptional if you go on to have a game world with allied convoys and task forces to contend with
you should also have the Battle of North Cape as a scenario - well have it in stages, essentially though if you can just provide a campaign that has at a minimum the content of Great Naval Battles 1, that will be superb |
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